Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Hak86
Posts: 108
Joined: Thu Mar 31, 2016 8:58 am

Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Sat Jun 04, 2016 12:56 am

When you hyperjump to another sector the systems disappear on your ship and when you scroll the ship moves on the screen in the top right to bottom left diagonal direction. :?: :o :shock: :?
This is a bad signature. :|
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Jun 04, 2016 6:28 am

Hak86 wrote:When you hyperjump to another sector the systems disappear on your ship and when you scroll the ship moves on the screen in the top right to bottom left diagonal direction. :?: :o :shock: :?

Bug confirmed, looking into it.
Guess we'll have a0.5.1 soon :lol:
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sat Jun 04, 2016 6:55 am

kcd.Spektor wrote:
Hak86 wrote:When you hyperjump to another sector the systems disappear on your ship and when you scroll the ship moves on the screen in the top right to bottom left diagonal direction. :?: :o :shock: :?

Bug confirmed, looking into it.
Guess we'll have a0.5.1 soon :lol:

Oh no... 0.n.m is coming out again...
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kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Jun 04, 2016 7:13 am

Srul wrote:
kcd.Spektor wrote:
Hak86 wrote:When you hyperjump to another sector the systems disappear on your ship and when you scroll the ship moves on the screen in the top right to bottom left diagonal direction. :?: :o :shock: :?

Bug confirmed, looking into it.
Guess we'll have a0.5.1 soon :lol:

Oh no... 0.n.m is coming out again...

I can leave it as it is and you'll just have broken hyperspace.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Jun 04, 2016 8:45 am

a0.5.1 is out

1. Fixed the hyper jumps on the server side.
2. Wipe NOT needed.
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Sat Jun 04, 2016 9:04 am

kcd.Spektor wrote:a0.5.1 is out

1. Fixed the hyper jumps on the server side.
2. Wipe NOT needed.

Server updated.
Soap
Posts: 8
Joined: Mon Feb 08, 2016 5:58 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Soap » Sat Jun 04, 2016 2:00 pm

Ship editor is useless now ?
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Jun 04, 2016 2:06 pm

Soap wrote:Ship editor is useless now ?

No.
Why?
Soap
Posts: 8
Joined: Mon Feb 08, 2016 5:58 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Soap » Sat Jun 04, 2016 6:08 pm

I can't use ingame the ships that I've made with it, why ?
I have to find a special station ?
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Jun 04, 2016 7:11 pm

Soap wrote:I can't use ingame the ships that I've made with it, why ?
I have to find a special station ?

It depends how you want to use them.
What exactly are you trying to achieve?