Here is a rundown of what happened once I took over.
- Conducted modder surveys and did modding documentation to figure out how the Vanilla FTL engine worked
- Assembled a list of requested features
- Began the roundtable planning discussing (which should be ongoing) to discuss how feasible each requested feature is
- Currently programming via XP method and attempting to implement an animation class in java
All of the above is available in googleDocs. My java code is available on gitHub.
Earlier, KuroSaru (the person I'm collaborating with) and I agreed that it may be better to write this program in Java.
He did say that he had ported the code over and made an XML tag parser. Unfortunately, I haven't seen any progress on that.
As for me, I've been burdened by summer classes. The reason why I haven't corresponded for a while was because I am trying to re-organize my schedule, and the modder community seems to be inactive anyways.
Any questions, feel free to ask.
Once again, welcome back.
EDIT: In response to your question about code, I'm also fluent in C and C++. Pointers and manual memory management are potent tools, but they can be tricky to use. I've crashed many a computer in trying to get C programs to work.