[MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

Discuss and distribute tools and methods for modding. Moderator - Grognak
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

Postby Vhati » Sat Nov 25, 2017 5:32 am

The SavedGame editor may help. The file format is serialized, not a direct memory dump, but informative. If you identify the purpose of any of the remaining unknown Greek values, I'd appreciate it. ;)

SavedGameParser.java

Drone pods (the sprites that fly between/around ships) and Beam projectiles (the red line and point of impact) are particularly mysterious. Having a console that can reliably find and tweak a specific projectile for instant feedback, or that can attach a floating HUD label to sprites (displaying an arbitrary live value) would be cool.
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VitaliusSch
Posts: 24
Joined: Thu Oct 19, 2017 11:17 am

Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

Postby VitaliusSch » Thu Feb 01, 2018 5:18 pm

Is this dead? looks interesting :?
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TheFallenAngel359
Posts: 111
Joined: Fri Feb 13, 2015 8:22 pm

Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

Postby TheFallenAngel359 » Mon Mar 12, 2018 3:57 am

I'd be willing to help revive it. Do we have the original files?
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