preflex wrote:I think if no slot is specified it just goes with a default, and the default can be seen on the Kestrel A.
Yes, but the defaults seem to be different if the system is guns, engines, or shields, etc...
That's because each mannable system has a different default:
- Clonebay: 1, none
- Doors: 0, up
- Engines: 2, down
- Medbay: 1, none
- Piloting: 0, right
- Sensors: 1, up
- Shields: 0, left
- Weapons: 1, up
Though maybe you could use the rooms.xml file added in AE, and knowledge of default interior images (the ones with no number at the end) to guess the defaults, eg.
Code: Select all
<computerGlow x="5" y="53" dir="DOWN"/>
Default image for engines fits a 2x2 room. Offset for the computer glow specified here is 5;53, so that lands in tile number 2 for a 2x2 room... Exactly the same as the default in the list above.