[MOD] Spectral Lasers yay

Discuss and distribute tools and methods for modding. Moderator - Grognak
Alblaka
Posts: 98
Joined: Thu Sep 20, 2012 1:41 pm

Re: [MOD] Spectral Lasers yay

Postby Alblaka » Thu Sep 20, 2012 10:28 pm

Moosicorn wrote:To make it not over powered you could increase reload and required power


You can't exceed power 4 or will have graphical glitches. And even if you ignore that, maxPower is 8.

Increasing the reload times in minute-scales does not make weapons more balanced, but merely annoying (and waitish boring) and/or only useable in conjunction with pre-igniter ^^

Overall FTL doesn't give one THAT much room for balancing weapons.


@OP:
Oh well, concurrence is good für buisness :3 Me and my colleagues intend to create a weapon&event mod, too :P
Greetz,
Alblaka