Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Posted: Mon May 24, 2021 5:48 pm
Hey, really love this mod so far, just got done implementing my first own ship .
However, I'd have a question regarding a certain feature: In the vanilla game, ships like the Mantis A can have "weak" systems, aka systems which cost extra scrap on their initial upgrade. I searched through the vanilla xml files, but couldn't find a mention of that feature anywhere. Is it possible to enable this in Superliminal somehow?
However, I'd have a question regarding a certain feature: In the vanilla game, ships like the Mantis A can have "weak" systems, aka systems which cost extra scrap on their initial upgrade. I searched through the vanilla xml files, but couldn't find a mention of that feature anywhere. Is it possible to enable this in Superliminal somehow?