0 Damage Weapons and Shields

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XionGaTaosenai
Posts: 36
Joined: Wed Nov 14, 2012 6:04 pm

0 Damage Weapons and Shields

Postby XionGaTaosenai » Sun May 04, 2014 5:04 am

Apparently if you have a weapon that does 0 damage and doesn't bypass shields, then when it hits a shield it will be absorbed without stripping the shields at all. Is there any way to correct this, and have a weapon that does no hull damage but interacts with shields as if it does?
Kaerius
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Joined: Wed Sep 19, 2012 3:02 pm

Re: 0 Damage Weapons and Shields

Postby Kaerius » Sun May 04, 2014 6:23 am

This could work:
Normal damage = 1
Hull damage = -1

I'm not entirely sure though. (In any case that should still do crew and system damage).
XionGaTaosenai
Posts: 36
Joined: Wed Nov 14, 2012 6:04 pm

Re: 0 Damage Weapons and Shields

Postby XionGaTaosenai » Sun May 04, 2014 7:03 pm

I'm not sure how you specifically denote hull damage, or if you even can do that. In any case,
"<hullDamage>-1</hullDamage>" doesn't work.
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Sleeper Service
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Re: 0 Damage Weapons and Shields

Postby Sleeper Service » Sun May 04, 2014 9:51 pm

There is no way around this as far as we currently know.
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5thHorseman
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Re: 0 Damage Weapons and Shields

Postby 5thHorseman » Mon May 05, 2014 1:05 am

One possible workaround, make it do Ion Damage along with whatever other specific damage you want, but no regular damage.
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Gencool
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Re: 0 Damage Weapons and Shields

Postby Gencool » Mon May 05, 2014 7:10 am

There are loads of specific damage attacks tags here;
viewtopic.php?f=12&t=17122

Try setting 'damage' to 1 and everything else to 0 (0 turns off damage, irrc, whilst -1 actively repairs)
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