0 Damage Weapons and Shields
-
- Posts: 36
- Joined: Wed Nov 14, 2012 6:04 pm
0 Damage Weapons and Shields
Apparently if you have a weapon that does 0 damage and doesn't bypass shields, then when it hits a shield it will be absorbed without stripping the shields at all. Is there any way to correct this, and have a weapon that does no hull damage but interacts with shields as if it does?
-
- Posts: 87
- Joined: Wed Sep 19, 2012 3:02 pm
Re: 0 Damage Weapons and Shields
This could work:
Normal damage = 1
Hull damage = -1
I'm not entirely sure though. (In any case that should still do crew and system damage).
Normal damage = 1
Hull damage = -1
I'm not entirely sure though. (In any case that should still do crew and system damage).
-
- Posts: 36
- Joined: Wed Nov 14, 2012 6:04 pm
Re: 0 Damage Weapons and Shields
I'm not sure how you specifically denote hull damage, or if you even can do that. In any case,
"<hullDamage>-1</hullDamage>" doesn't work.
"<hullDamage>-1</hullDamage>" doesn't work.
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: 0 Damage Weapons and Shields
There is no way around this as far as we currently know.
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: 0 Damage Weapons and Shields
One possible workaround, make it do Ion Damage along with whatever other specific damage you want, but no regular damage.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: 0 Damage Weapons and Shields
There are loads of specific damage attacks tags here;
viewtopic.php?f=12&t=17122
Try setting 'damage' to 1 and everything else to 0 (0 turns off damage, irrc, whilst -1 actively repairs)
viewtopic.php?f=12&t=17122
Try setting 'damage' to 1 and everything else to 0 (0 turns off damage, irrc, whilst -1 actively repairs)