"Sir, incomin' telegram from an ally airship," delivered the automaton.
"Our steamship is goin' down... We 'ave failed our purpose. Deliver this information, we had tried our best at, to the Confederacy, prior to being stricken. We believe it's contents shall be vital for our fleet to win the war. I beg to inform the Insurgents are following us closely. Adieu, and godspeed."
As the transmissions cut out, the automaton records the essential data. Havin' received the information, you start your steam engines and 'ead for the Confederacy base almost 8 airspaces away... But be careful, the Insurgent fleet of airships is right behind you.
Lighter than air is a complete modification of FTL, from new ships to new hud and even a new gameplay style. We are aiming to transform completely transform FTL from science fiction to steampunk, with airships replacing spaceships, completely new sets of events and a unique and compelling story that requires multiple playthroughs to complete.
Here are some major changes we are hoping to achieve:
-New fast-paced gameplay focusing on crew micromanagement. This would be possible by limiting energy to make it extremely costly and low while making the most common race, humans, have the zoltan passive. There would be a lot more crew movement in the airship. The other races will be different types of automatons,
-Removal of Shields system, mainly because it doesn't make sense, also because of the new energy system. The removal of shields will be balanced with a lot more hull, and hull repair. (the idea is to be able to repair your hull during combat, at the cost of using two or one of your crew (this can be accomplished by using the hull repair drone, and drone system)). Cloaking and Oxygen will be replaced with Swiftness Surge and pressurization/heating/filtering or some other clever steampunk-related name.
-Graphic overhaul of almost everything in the game. New ships, new weapons, new characters, new background, new ui.
-Side view instead of top view. Some clever tweaking of the art makes this possible.
A decent amount of enemy ships
A couple weapons
A couple drones
Some really nice sprites
ps: if anyone thinks they can improve any or all of the ships, go ahead! I wouldn't mind at all!
Don't look forward to seeing this mod finished soon... be patient, it will take a loooooooooong time. (but with your help it might get finished faster;)
If you like any of the ideas or ships used in the mod, feel free to use them The mod is meant to be collaborative, meaning that everyone can participate to help us out!
- a Sir: Project director, main coder and artist
- xlandar: Weapons and UI specialist
- Gencool: Sprite virtuoso
- R4V3-0N: Drone fabricator
- rannl: Programming wizard
If anyone wants to join, feel free to ask!
Honorable mention (!!!) to:
- Russian Rockman: The one who helps us a lot with many many many suggestions and ideas!
- Darth Baron: The one who decided to post a list of names as his first post in the forums!
We would love to hear feedback, opinions and suggestions! We would love to have some help from the community, from art to ship names to ideas, anything is welcome!