People involved in this project:
DrkTemplar, Original Author
Whoopty, Event Author
English Narwhal, Current Project Director
Ora_unit_SR388, UI Designer
xlandar, Sprite Artist
*No Rebel Fleet, No Rebel Boss, No hard stop end of game.
*Redesign of Sectors
*Redesign of Enemy ships.
*Sector "mini bosses" (Player Cruisers images).
*19 new custom weapons.
*17 new custom drones.
*19 new events
*A different gaming experience than vanilla.
Features DronesPlus mod by karmos!
-Download without Infinite Space here.
Upon Reaching the End Beacon of the sector, your ship will automatically jump to a new randomized Deep Space sector.
Static Enemy Ships
Certain races are more powerful than others. You will run into weak and strong ships. Learn when to fight, when to run, and when to take a bribe.
No Rebel Fleet pursuit
You're the Captin of your own Starship. Your quest to explore the cosmos will be dangerous.
At the beginning of each new sector, if you're ship is deemed strong enough, you will encounter (and fight) a mini-boss. Running from a mini-boss can be deadly as your only escape will be an unexplored beacon.
Search for Ancient Artifacts, and Advanced Technology.
Defeating a mini-boss will yield you a reward beacon, indicated with a ship icon on sector map. Seeking out those beacons can yield Ancient Artifacts (ship specific augments), or Advanced Technology (new custom weapons/drones).
*Requires Slipstream Mod Manager
1. Downlaod the file, and place in the mod folder used by Slipstream Mod Manager
2. Run modman.exe, select the mod in the list, and click Patch.
Note: If the mod doesn't show in the mod manager, it has likely downloaded as a .zip file. You will need to change the file extension to a .ftl. Make sure you can see your file extensions first! If you don't know how to do this, search google for Show File Extensions for your Operating System.
Infinite Space drastically changes the sectors, and events that spawn in each sector. Any mod that alters these will likely not work with Infinite Space. However, custom ship mods will work with Infinite Space! Any mod under the "Balancing - Total Conversions" section in Master Mod List will likely cause an issue.
For all you modders out there, Infinite Space operates by looping the 'Deep Space', or Crystal Sector, after the first sector. No, I cannot make the difficulty scale at this juncture, but I am working on it.
Code: Select all
-added loading screen
-Sector scaling now in place
-DrkTemplar's Events still in place
-adopted by English Narwhal
-tweaked 'boss ship' requirements
-New Main Menu
-Added back in new events written by Whoopty
-Fixed some errors in xml files
==== Complete list of Advanced Tech Items, and Drones ====
+Burst Laser, +Heavy Laser, +Hull Laser
+Missile, +Burst Missile, +Breach Missile, +Hull Missile
+Beam, +Fire Beam, +Bio Beam, +Hull Beam
+Bomb, +Hull Bomb, +Fire Bomb, +Heal Bomb
+Ion Blast, +Ion Bomb
+Crystal Burst, +Crystal Heavy
Combat 1, Combat 2, +Combat
Beam 1, Beam 2, +Beam
Ion 1, Ion 2, +Ion
Missile 1, Missile 2, +Missile
Fire 1, Fire 2, +Fire
Crystal 1, Crystal 2, +Crystal
Defense 1, Defense 2, +Defense
Repair Drone, Battle Drone