Re: Mod Testing Environment (1.2) (AE Compatible)
Posted: Wed Aug 05, 2015 3:55 pm
Hey there,
Got a question regarding the CCP.
I've been working on creating a custom event in the hopes of getting it incorporated in CE. The writing and all that jazz is done and I've successfully tested the separate bits. (BIG HELP !)
Two problems occur and according to Sleeper Service, the writing that has been done should be solid.
Anyway, here are the 3 issues.
1) The game loads in the wrong ship to fight.
2) The ship doesn't surrender even though I set it to have a 1.0 chance (which should mean 100%) to offer surrender. Though it does display the correct text when I destroy the ship.
3) The <reveal_map /> doesn't work. (I've checked with existing events and there indeed seems to be a space between "map" and the "/")
I believe I've done everything so now I'm also checking here to see if this could be a problem related to MTE. Especially the third issue. I can understand that you managed to disable the option to reveal the map as it may cause some issues...
I'm not sure about 1 and 2 though. But I might as well check with you (if you have the time and motivation to actually check things. I'd understand if you didn't. No problem.)
Rather than pasting all the code here (there's quite a bit of it...), it's probably easier to just send you everything.
https://www.dropbox.com/sh/hc66la9rd3sa ... tbaCa?dl=0
Not sure if you need CE to run it... the enemy ship blueprint is in the files as well.
Got a question regarding the CCP.
I've been working on creating a custom event in the hopes of getting it incorporated in CE. The writing and all that jazz is done and I've successfully tested the separate bits. (BIG HELP !)
Two problems occur and according to Sleeper Service, the writing that has been done should be solid.
Anyway, here are the 3 issues.
1) The game loads in the wrong ship to fight.
2) The ship doesn't surrender even though I set it to have a 1.0 chance (which should mean 100%) to offer surrender. Though it does display the correct text when I destroy the ship.
3) The <reveal_map /> doesn't work. (I've checked with existing events and there indeed seems to be a space between "map" and the "/")
I believe I've done everything so now I'm also checking here to see if this could be a problem related to MTE. Especially the third issue. I can understand that you managed to disable the option to reveal the map as it may cause some issues...
I'm not sure about 1 and 2 though. But I might as well check with you (if you have the time and motivation to actually check things. I'd understand if you didn't. No problem.)
Rather than pasting all the code here (there's quite a bit of it...), it's probably easier to just send you everything.
https://www.dropbox.com/sh/hc66la9rd3sa ... tbaCa?dl=0
Not sure if you need CE to run it... the enemy ship blueprint is in the files as well.