Questions here: an inquiry thread! [Updated Sep 15th, 2014]

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LehGogh
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby LehGogh » Mon Nov 23, 2015 1:42 am

Thanks for your feedback. I'm just going to stick with upgrading the omnipresent systems (piloting, engines, reactor).

Also, can I make the PDS environment attack both the player and enemy ship? (This would be used with the <fleet>battle</fleet> tag.)
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby stylesrj » Mon Nov 23, 2015 1:49 am

Also, can I make the PDS environment attack both the player and enemy ship? (This would be used with the <fleet>battle</fleet> tag.)


Code: Select all

<environment type="PDS" target="all"/>


You can change the target to either player, all or enemy but the code should make it so that the ASBs are firing on both targets.
meklozz
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby meklozz » Mon Nov 23, 2015 1:53 am

Not sure if fleet does anything other than backgrounds, but pds goes like this:

Code: Select all

<environment type="PDS" target="all" />


If you wanted the other systems, here's something you can try (will launch on game start so you can test against ships, upgrades cloak, hacking, boarding):

Code: Select all

autoBlueprints.xml.append:

<blueprintList name="allsystems">
   <name>teleporter</name>
   <name>cloaking</name>
   <name>hacking</name>
</blueprintList>
<blueprintList name="notpclo">
   <name>teleporter</name>
   <name>cloaking</name>
</blueprintList>
<blueprintList name="notphack">
   <name>teleporter</name>
   <name>hacking</name>
</blueprintList>
<blueprintList name="nohackclo">
   <name>cloaking</name>
   <name>hacking</name>
</blueprintList>


events.xml.append:

<mod:findName name="START_BEACON">
   <mod-append:choice hidden="true" req="allsystems" lvl="0" max_lvl="0" max_group="0" blue="false">
      <text>Continue...</text>
      <event load="TEST_EVENT_LIST_NOTHING"/>
   </mod-append:choice>
   <mod-append:choice hidden="true" req="notphack" lvl="0" max_lvl="0" max_group="0" blue="false">
      <text>Continue...</text>
      <event load="TEST_EVENT_LIST_JUSTCLOAK"/>
   </mod-append:choice>
   <mod-append:choice hidden="true" req="notpclo" lvl="0" max_lvl="0" max_group="0" blue="false">
      <text>Continue...</text>
      <event load="TEST_EVENT_LIST_JUSTHACKING"/>
   </mod-append:choice>
   <mod-append:choice hidden="true" req="nohackclo" lvl="0" max_lvl="0" max_group="0" blue="false">
      <text>Continue...</text>
      <event load="TEST_EVENT_LIST_JUSTTELEPORTER"/>
   </mod-append:choice>
   <mod-append:choice hidden="true" req="teleporter" lvl="0" max_lvl="0" max_group="0" blue="false">
      <text>Continue...</text>
      <event load="TEST_EVENT_LIST_NOTELEPORTER"/>
   </mod-append:choice>
   <mod-append:choice hidden="true" req="hacking" lvl="0" max_lvl="0" max_group="0" blue="false">
      <text>Continue...</text>
      <event load="TEST_EVENT_LIST_NOHACKING"/>
   </mod-append:choice>
   <mod-append:choice hidden="true" req="cloaking" lvl="0" max_lvl="0" max_group="0" blue="false">
      <text>Continue...</text>
      <event load="TEST_EVENT_LIST_NOCLOAK"/>
   </mod-append:choice>
   <mod-append:choice hidden="true" req="dummy" lvl="0" max_group="0" blue="false">
      <text>Continue...</text>
      <event load="TEST_EVENT_LIST_ALL"/>
   </mod-append:choice>
</mod:findName>

<eventList name="TEST_EVENT_LIST_ALL">
   <event>
      <text>TEST_EVENT_LIST_ALL</text>
      <upgrade system="hacking" amount="1"/>
   </event>
   <event>
      <text>TEST_EVENT_LIST_ALL</text>
      <upgrade system="teleporter" amount="1"/>
   </event>
   <event>
      <text>TEST_EVENT_LIST_ALL</text>
      <upgrade system="cloaking" amount="1"/>
   </event>
</eventList>

<eventList name="TEST_EVENT_LIST_NOCLOAK">
   <event>
      <text>TEST_EVENT_LIST_NOCLOAK</text>
      <upgrade system="hacking" amount="1"/>
   </event>
   <event>
      <text>TEST_EVENT_LIST_NOCLOAK</text>
      <upgrade system="teleporter" amount="1"/>
   </event>
</eventList>

<eventList name="TEST_EVENT_LIST_NOTELEPORTER">
   <event>
      <text>TEST_EVENT_LIST_NOTELEPORTER</text>
      <upgrade system="hacking" amount="1"/>
   </event>
   <event>
      <text>TEST_EVENT_LIST_NOTELEPORTER</text>
      <upgrade system="cloaking" amount="1"/>
   </event>
</eventList>

<eventList name="TEST_EVENT_LIST_NOHACKING">
   <event>
      <text>TEST_EVENT_LIST_NOHACKING</text>
      <upgrade system="teleporter" amount="1"/>
   </event>
   <event>
      <text>TEST_EVENT_LIST_NOHACKING</text>
      <upgrade system="cloaking" amount="1"/>
   </event>
</eventList>

<eventList name="TEST_EVENT_LIST_JUSTTELEPORTER">
   <event>
      <text>TEST_EVENT_LIST_JUSTTELEPORTER</text>
      <upgrade system="teleporter" amount="1"/>
   </event>
</eventList>

<eventList name="TEST_EVENT_LIST_JUSTHACKING">
   <event>
      <text>TEST_EVENT_LIST_JUSTHACKING</text>
      <upgrade system="hacking" amount="1"/>
   </event>
</eventList>

<eventList name="TEST_EVENT_LIST_JUSTCLOAK">
   <event>
      <text>TEST_EVENT_LIST_JUSTCLOAK</text>
      <upgrade system="cloaking" amount="1"/>
   </event>
</eventList>

<eventList name="TEST_EVENT_LIST_NOTHING">
   <event>
      <text>TEST_EVENT_LIST_NOTHING</text>
   </event>
</eventList>
IONASPHERE
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby IONASPHERE » Sat Dec 05, 2015 2:59 pm

How would I go about making a custom cloak for my ship? I've made the ship and the gibs, and this is it so far: http://imgur.com/G0a7VLw

How is a cloak made, is it transparent, partly transparent etc?

If anyone could help me, that would be great
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kartoFlane
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby kartoFlane » Sat Dec 05, 2015 4:10 pm

I have a PSD from back when I made my Auto-Cruiser here -- the cloak layer has settings that should create a cloak image that is pretty damn close to the ones in the game. The only thing you need to do is draw the black outlines of your ship on that layer.

Sadly, from what I recall, it doesn't quite work in GIMP...
Superluminal2 - a ship editor for FTL
IONASPHERE
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby IONASPHERE » Sat Dec 05, 2015 4:17 pm

kartoFlane wrote:I have a PSD from back when I made my Auto-Cruiser here -- the cloak layer has settings that should create a cloak image that is pretty damn close to the ones in the game. The only thing you need to do is draw the black outlines of your ship on that layer.

Sadly, from what I recall, it doesn't quite work in GIMP...


I just made my own, it looks kinda similar, but I guess it'll do: http://imgur.com/CO1Buvb
IONASPHERE
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby IONASPHERE » Sat Dec 05, 2015 5:23 pm

Oh, and thanks for making your ship editor. I can't say how amazing it is
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Biohazard063
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Biohazard063 » Wed Dec 09, 2015 9:59 am

Been messing around a bit with the Slipstream tags, but I just can't get this to work.
The idea is to add another <track> to some sectors, and for compatibility reasons, I'd rather use those advanced tags.
Been using it with the XML sandbox in slipstream but I don't see any changes, so naturally, there must be something wrong with the code itself :

Code: Select all

<mod:findName type="sectorDescription" name="CIVILLIAN_SECTOR">
   <mod:findLike type="trackList">
      <mod-append:track>track_name</mod-append:track>
   </mod:findlike>
</mod:findName>

This bit of code will go in the sector_data.xml of course.
I've already got the sounds.xml.append which is probably fine :

Code: Select all

<music>
   <track>
      <name>track_name</name>
      <explore>Music_EXPLORE.ogg</explore>
      <combat>Music_BATTLE.ogg</combat>
   </track>
</music>

Though I'd rather have this in advanced tags as well, problem is I don't know how to add <name>, <explore> and <combat> in as one part...
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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meklozz
Posts: 349
Joined: Wed Sep 23, 2015 9:11 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby meklozz » Wed Dec 09, 2015 10:44 am

Biohazard063 wrote:name="CIVILLIAN_SECTOR"

You have a typo.


And this one works pretty much the same way:

Code: Select all

<mod:findLike type="music">
   <mod-append:track>
      <name>track_name</name>
      <explore>Music_EdfgdfgfdhfdhgfhdLORE.ogg</explore>
      <combat>Music_BATTLEfdhgdhgfh.ogg</combat>
   </mod-append:track>
</mod:findLike>

I'm not sure if yours above is even correct, actually, since all music seems to be in one tag. Might not work if divided?
Yawdar
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Joined: Sat Dec 19, 2015 3:50 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Yawdar » Sat Dec 19, 2015 5:34 am

I have completed and am ready to release my first ship after 3 or 4 ish days working on it! The Amalgamus. But... Before posting it i have one or two beginner's question(s). Since i am using CE Infinite and CE Infinite related mods such as the Endless Loot For CE Infinite on the ship, will those assets still work (The weapons Ect) for the download-ee's of my ship? Or would the Endless Loot CE Infinite and CE be required for others to use it? And also, is uploading the .ftl of the ship all that is necessary? Or do i also have to include any of my custom resources (Hull made in GIMP ect)?

-Thank You :roll:
-Hopeful Ship Makin Man :roll:
-Yawdar :roll:

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