Slipstream Mod Manager v1.9.1 (2018-01-07)

Discuss and distribute tools and methods for modding. Moderator - Grognak
LadyDeath1138
Posts: 2
Joined: Sun Nov 08, 2020 1:33 am

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

Postby LadyDeath1138 » Sun Nov 08, 2020 1:38 am

Hey! New to FTL modding and I am having a little trouble with slipstream. I've followed the instructions and placed the Slipstream file in the directory with the game files. However, it still tells me to manually find data.dat. When I try to do so, I can't find it, despite it being in the main FTL folder. Can anyone help me out?
LadyDeath1138
Posts: 2
Joined: Sun Nov 08, 2020 1:33 am

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

Postby LadyDeath1138 » Sun Nov 08, 2020 1:48 am

Never mind. I finally got it to run as admin.
Sephaan
Posts: 2
Joined: Tue Dec 15, 2020 1:27 pm

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

Postby Sephaan » Tue Dec 15, 2020 2:35 pm

Hello there!

I am attempting to add in a new alien race mod inside ftl however, when I add it to slipstream to test the mod, slipstream states that the mod is
> Beetle_race/audio/
! Unsupported top-level folder: Beetle_race/

~ This mod doesn't append. It clobbers.


FTL itself can tolerate lots of XML typos and still run. But malformed XML may break tools that do proper parsing, and it hinders the development of new tools.

Slipstream will try to parse XML while patching: first strictly, then failing over to a sloppy parser. The sloppy parser will tolerate similar errors, at the risk of unforseen behavior, so satisfying the strict parser is advised.

I have checked the forums for a solution and changing it into a zip file normally without 7zip then changing it to .ftl didn't change anything and the same issue popped up. I'm currently stuck on what I can do and would appreciate any help or ideas!

If you want to look directly into the mod files, here is the download https://drive.google.com/drive/folders/ ... sp=sharing
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Jumbocarrot0
Posts: 416
Joined: Sat Oct 21, 2017 1:18 am
Location: My current location.

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

Postby Jumbocarrot0 » Tue Dec 15, 2020 9:19 pm

Sephaan wrote:I am attempting to add in a new alien race mod inside ftl however, when I add it to slipstream to test the mod, slipstream states that the mod is
> Beetle_race/audio/


Quite a common mistake. You want to put only the audio, data, img and mod-appendix (and fonts if you are using it) into the .zip file. You seem to be putting the whole Beetle_race folder into a .zip file.
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Sephaan
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Joined: Tue Dec 15, 2020 1:27 pm

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

Postby Sephaan » Wed Dec 16, 2020 5:35 am

Thank you very much I don't understand why it being in a folder would affect anything but I zipped everything together and now it works properly I appreciate the help!
cursedking36
Posts: 3
Joined: Mon Jan 04, 2021 8:51 pm

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

Postby cursedking36 » Fri Jan 08, 2021 1:22 am

this was last updated 2018-01-07 so dose it still work in 2021 or dose it not work with the current 1.6.14?
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porcu93
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Joined: Sun Sep 13, 2020 5:32 pm

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

Postby porcu93 » Tue Jan 12, 2021 2:39 pm

cursedking36 wrote:this was last updated 2018-01-07 so dose it still work in 2021 or dose it not work with the current 1.6.14?

It does work with v 1.6.14 of FTL, yes.

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