Slipstream Mod Manager v1.9.1 (2018-01-07)
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- Posts: 2
- Joined: Sun Nov 08, 2020 1:33 am
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
Hey! New to FTL modding and I am having a little trouble with slipstream. I've followed the instructions and placed the Slipstream file in the directory with the game files. However, it still tells me to manually find data.dat. When I try to do so, I can't find it, despite it being in the main FTL folder. Can anyone help me out?
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- Posts: 2
- Joined: Sun Nov 08, 2020 1:33 am
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
Never mind. I finally got it to run as admin.
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
Hello there!
I am attempting to add in a new alien race mod inside ftl however, when I add it to slipstream to test the mod, slipstream states that the mod is
> Beetle_race/audio/
! Unsupported top-level folder: Beetle_race/
~ This mod doesn't append. It clobbers.
FTL itself can tolerate lots of XML typos and still run. But malformed XML may break tools that do proper parsing, and it hinders the development of new tools.
Slipstream will try to parse XML while patching: first strictly, then failing over to a sloppy parser. The sloppy parser will tolerate similar errors, at the risk of unforseen behavior, so satisfying the strict parser is advised.
I have checked the forums for a solution and changing it into a zip file normally without 7zip then changing it to .ftl didn't change anything and the same issue popped up. I'm currently stuck on what I can do and would appreciate any help or ideas!
If you want to look directly into the mod files, here is the download https://drive.google.com/drive/folders/ ... sp=sharing
I am attempting to add in a new alien race mod inside ftl however, when I add it to slipstream to test the mod, slipstream states that the mod is
> Beetle_race/audio/
! Unsupported top-level folder: Beetle_race/
~ This mod doesn't append. It clobbers.
FTL itself can tolerate lots of XML typos and still run. But malformed XML may break tools that do proper parsing, and it hinders the development of new tools.
Slipstream will try to parse XML while patching: first strictly, then failing over to a sloppy parser. The sloppy parser will tolerate similar errors, at the risk of unforseen behavior, so satisfying the strict parser is advised.
I have checked the forums for a solution and changing it into a zip file normally without 7zip then changing it to .ftl didn't change anything and the same issue popped up. I'm currently stuck on what I can do and would appreciate any help or ideas!
If you want to look directly into the mod files, here is the download https://drive.google.com/drive/folders/ ... sp=sharing
- Jumbocarrot0
- Posts: 416
- Joined: Sat Oct 21, 2017 1:18 am
- Location: My current location.
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
Sephaan wrote:I am attempting to add in a new alien race mod inside ftl however, when I add it to slipstream to test the mod, slipstream states that the mod is
> Beetle_race/audio/
Quite a common mistake. You want to put only the audio, data, img and mod-appendix (and fonts if you are using it) into the .zip file. You seem to be putting the whole Beetle_race folder into a .zip file.
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
Thank you very much I don't understand why it being in a folder would affect anything but I zipped everything together and now it works properly I appreciate the help!
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- Posts: 3
- Joined: Mon Jan 04, 2021 8:51 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
this was last updated 2018-01-07 so dose it still work in 2021 or dose it not work with the current 1.6.14?
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
cursedking36 wrote:this was last updated 2018-01-07 so dose it still work in 2021 or dose it not work with the current 1.6.14?
It does work with v 1.6.14 of FTL, yes.
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