[Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

Discuss and distribute tools and methods for modding. Moderator - Grognak
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

Postby speedoflight » Tue Jun 11, 2013 11:43 pm

Ic, yea i missed the fixed version.

Btw, i tried to donate a few euros :D (i think your work deserves it) but i cant do it without signing in pledge (or something like that) everytime i click on "donate without singing in pledge" it sends me to the same page over and over again. It looks like u need a pledge acc to donate. Maybe thats the reason it looks like nobody donated yet. :(
My currently mods / wips ->
ImageImage
User avatar
kartoFlane
Posts: 1479
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

Postby kartoFlane » Wed Jun 12, 2013 3:14 pm

Well, thank you :E From what I've seen though, pretty much every donation site requires its users to sign up and make an account (security reasons, I guess, or whatever)
Though I suppose it'd be better if there was a single popular site for such things. Managing several accounts is tedious...
Superluminal2 - a ship editor for FTL
Thunderr
Posts: 142
Joined: Sun May 19, 2013 9:09 pm
Location: Mines of Moria

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

Postby Thunderr » Wed Jun 12, 2013 10:09 pm

Can you PLEASE add an undo function for the gibs especially? It is so frustrating to get everything perfect and then a little twitch and it is ruined.
User avatar
kartoFlane
Posts: 1479
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

Postby kartoFlane » Thu Jun 13, 2013 10:08 am

I've been working on several improvements recently. For now, you can use the pin functionality to prevent objects from being accidentally moved (select an object and press ~ or spacebar)
Also, arrow keys to nudge the selected object a small amount
Superluminal2 - a ship editor for FTL
Spearka
Posts: 20
Joined: Sat Jan 05, 2013 5:11 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

Postby Spearka » Fri Jun 14, 2013 8:45 pm

these silly errors keep happening when exporting and I don't even know why

Code: Select all

java.lang.ArithmeticException: / by zero
   at com.kartoflane.superluminal.core.ShipIO.export(ShipIO.java:2031)
   at com.kartoflane.superluminal.ui.ExportDialog$12.widgetSelected(ExportDialog.java:328)
   at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
   at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
   at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
   at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
   at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
   at com.kartoflane.superluminal.ui.ExportDialog.open(ExportDialog.java:85)
   at com.kartoflane.superluminal.core.Main$56.widgetSelected(Main.java:2557)
   at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
   at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
   at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
   at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
   at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
   at com.kartoflane.superluminal.core.Main.open(Main.java:611)
   at com.kartoflane.superluminal.core.Main.main(Main.java:358)


can someone please tell me why this keeps happening?
User avatar
kartoFlane
Posts: 1479
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

Postby kartoFlane » Fri Jun 14, 2013 9:15 pm

It's a bug that happens when your ship has no gibs, I've fixed it several days ago - redownload the 13-6-1 version.
Superluminal2 - a ship editor for FTL
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

Postby speedoflight » Fri Jun 14, 2013 9:56 pm

kartoFlane wrote:Well, thank you :E From what I've seen though, pretty much every donation site requires its users to sign up and make an account (security reasons, I guess, or whatever)
Though I suppose it'd be better if there was a single popular site for such things. Managing several accounts is tedious...


U could just make a paypal link method to donate, ive seen it everywhere :)
My currently mods / wips ->
ImageImage
User avatar
kartoFlane
Posts: 1479
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

Postby kartoFlane » Fri Jun 14, 2013 10:23 pm

I heard several bad things about Paypal in regards to microtransactions, so that's why I've been trying to avoid it... But I guess it is futile, in the end, almost every donation website processes payments via paypal.
shrug, updated the post either way
Superluminal2 - a ship editor for FTL
Kit
Posts: 17
Joined: Wed Jun 12, 2013 12:14 pm
Location: Vancouver, BC

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

Postby Kit » Fri Jun 14, 2013 11:47 pm

So, I get an interesting little bug every time I open my current project where my shield image just pings off into the top left corner, regardless of where it was last time I saved.

Image

Any thoughts as to why? I'm a little concerned this could cause an issue once I finally export everything and patch it into the game, but I mostly just wanted to bring attention to the issue.
Image
Zremort
Posts: 28
Joined: Wed Jun 12, 2013 9:16 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

Postby Zremort » Fri Jun 14, 2013 11:48 pm

Oh, no, no. That happened to me and I managed to have my shields properly work (texture and placement) the whole time. You just gotta move it back.

Who is online

Users browsing this forum: No registered users and 35 guests