I need help.
What do i do when it says this?
"struct.error:unpack requires a string argument of length 8"
Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
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- Posts: 1
- Joined: Sat May 04, 2013 4:55 pm
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
@Derekluu
viewtopic.php?f=12&t=2464&start=840#p43796
@Vhati
Sadly, very few people bother to look at readmes when they encounter problems :S
I am guilty of this myself...
viewtopic.php?f=12&t=2464&start=840#p43796
@Vhati
Sadly, very few people bother to look at readmes when they encounter problems :S
I am guilty of this myself...
Superluminal2 - a ship editor for FTL
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- Posts: 75
- Joined: Sun Sep 16, 2012 3:45 am
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
I need some help - is there any way to check the version of Python on my system? I'm in a bit of a pickle.
I have an older version of Python, 2.6.5 (I think,) on my system, because I'm running a tabletop game of the Star Wars RPG via Traipse - which needs 2.6.5 (which is what I installed - again, I think.)
The Mod Manager 1.7 says it should run on 2.6, but when I launch Modman.exe, it says I don't have any supported version of Python on my system. Does it not run on 2.6.5, or is something squirrely going on?
I have an older version of Python, 2.6.5 (I think,) on my system, because I'm running a tabletop game of the Star Wars RPG via Traipse - which needs 2.6.5 (which is what I installed - again, I think.)
The Mod Manager 1.7 says it should run on 2.6, but when I launch Modman.exe, it says I don't have any supported version of Python on my system. Does it not run on 2.6.5, or is something squirrely going on?
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
The modman.exe is currently broken and doesn't detect Python on any system, ever.
In order to run GMM, you have to double click on main.py instead.
In order to run GMM, you have to double click on main.py instead.
Superluminal2 - a ship editor for FTL
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- Posts: 792
- Joined: Thu Oct 25, 2012 12:01 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Yay!
News from the Python dev mailing list...

News from the Python dev mailing list...
since there turned out to be a "critical mass" of regressions in 2.7.4/3.2.4/3.3.1, Benjamin and I would like to release a release fixing these next weekend. [written 2013-04-30]
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- Posts: 1
- Joined: Sun May 12, 2013 7:45 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Please help! I am getting the "String augment of length 8" error and nothing has helped. I tried deleting the files in the backup, but whenever I patch something they come back for some reason.
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- Joined: Thu Oct 25, 2012 12:01 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
When there's corruption, you need to delete the backups AND reinstall the game (or do the steam re-verify thing) at the same time.justaguy3 wrote:Please help! I am getting the "String augment of length 8" error and nothing has helped. I tried deleting the files in the backup, but whenever I patch something they come back for some reason.
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- Posts: 792
- Joined: Thu Oct 25, 2012 12:01 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Python 2.7.5 is available!
Anyone who got Python in the past month or two (2.7.4) should upgrade to fix bugs that particular version introduced.
Anyone who got Python in the past month or two (2.7.4) should upgrade to fix bugs that particular version introduced.
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- Posts: 2
- Joined: Fri May 17, 2013 11:37 am
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Well since modman.exe doesnt work how do I run main.py as an administrator to give it the permissions to apply the mod?
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- Joined: Thu Oct 25, 2012 12:01 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
mathcow wrote:Well since modman.exe doesnt work how do I run main.py as an administrator
See: this post.