When you reach a new sector, you may fight a mini-boss. Winning the battle provides you with a quest. One of these quests says, "You find data indicating a planet in this sector was once occupied by an ancient civilization, and may contain artifacts, but may be guarded by a hostile ship." When you arrive at that beacon, the event loads a random (8 possibilities) elite cruiser (INF_SHIP_ELITE_{type}) that isn't hostile. According to the files, any action that results in a battle with this cruiser tells the game to load an elite Engi cruiser.

How does the game handle this apparent coding mistake?
Does the game crash?
Does it replace the first cruiser with an Engi cruiser?
If it doesn't replace the first ship, does it turn hostile or does it stay neutral?
I'm pretty sure all of these possible events should say
<ship hostile="true"/> instead of
<ship load="INF_SHIP_ELITE_ENGI" hostile="true"/> since a ship is already loaded.
edit: I've finally tested this event, and it appears to work as intended. It ignores the second ship load, while turning the first ship hostile. No sudden ship morphing here.
