Questions here: an inquiry thread! [Updated Sep 15th, 2014]

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kartoFlane
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby kartoFlane » Sat Sep 19, 2015 12:51 pm

Chrono Vortex wrote:Superluminal is pulling some really janked up stuff with the target box location for enemy ships. Am I doing something wrong or will I just need to fix those offsets myself in the xml code?

Huh, what's wrong with it? Generally, the Edit > Calculate optimal offset option should work fine, provided that your ship is not crazy big / doesn't fit inside the target window.
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Chrono Vortex
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Chrono Vortex » Sat Sep 19, 2015 6:31 pm

Well the hull image I'm working with does spill out of the target box a little, but that's only part of the problem. It's moving the target box around whenever I try to do anything with the rooms. Here, I took some screenshots showing what happens if there's no room or doors:

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The thing is that I want to make a ship with all it's rooms off to it's port side. But when I do that Superluminal thinks those rooms are the middle of my ship and hitting the calculate optimal offset button doesn't work the way I want it. And if I try to add rooms temporarily to the starboard side, calculate optimal offset and then delete those rooms the target box automatically shifts way to the left.
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Captain Markus
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Captain Markus » Sat Sep 19, 2015 7:16 pm

hello guys, question for modding pros ;)
is this possible to create a ship with 7 weapon and 6 dron slots ?
just a dream.
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kartoFlane
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby kartoFlane » Sat Sep 19, 2015 8:00 pm

Captain Markus wrote:hello guys, question for modding pros ;)
is this possible to create a ship with 7 weapon and 6 dron slots ?
just a dream.

Technically possible. The game might not like that though, and end up throwing a fit one way or another.

@Chrono Vortex
Ah, that's the problem then. From what I researched (and struggle to remember now), FTL positions the enemy ships in such a way that they are always centered in the enemy window (center point of the ship is determined by room layout).
The pixel horizontal offset adjustment doesn't work for them, only the vertical does. Not sure about tile offset, I don't remember how it behaved now... You might want to try playing around with that (ie. move the red triangle so that the rooms are off to the port side)

I'm not sure whether those conclusions are absolutely correct, I never tested them thoroughly...
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WhiteWeasel
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby WhiteWeasel » Sat Sep 19, 2015 8:12 pm

Two more questions:

A) Can you make beam chain weapons, say one that does another point of damage each time it's fired?

B) Can chain weapons work on drones?
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby stylesrj » Sat Sep 19, 2015 9:22 pm

WhiteWeasel wrote:A) Can you make beam chain weapons, say one that does another point of damage each time it's fired?


Yes you can. Have you checked out the Adaptive Beams in Captain's Edition? They gain damage each time they're fired.

B) Can chain weapons work on drones?


Unsure. Probably not but someone should try it out.
Captain Markus
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Captain Markus » Sat Sep 19, 2015 9:51 pm

Guys, anyone knows if I make 3 new systems fully similar to Federation Artillery Beam, and then put all 3 new systems on 1 same room on the ship. Will all of them work?
very interesting...


may be make them invisible for not hurt game HUD, just need that they fire every time on cool down
Last edited by Captain Markus on Sat Sep 19, 2015 11:05 pm, edited 1 time in total.
WhiteWeasel
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby WhiteWeasel » Sat Sep 19, 2015 10:10 pm

stylesrj wrote:
WhiteWeasel wrote:A) Can you make beam chain weapons, say one that does another point of damage each time it's fired?


Yes you can. Have you checked out the Adaptive Beams in Captain's Edition? They gain damage each time they're fired.

B) Can chain weapons work on drones?


Unsure. Probably not but someone should try it out.

I tried, the beam as it's own weapon worked, but when put on a drone, the chain effect did not take place. Lame. :cry:
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Yizzzy
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Yizzzy » Sun Sep 20, 2015 2:53 am

I have a question. I currently am making a ship that will have a hull split into 3 separate parts (basically 3 mini ships). Does this cause any technical problems in game besides the obvious gameplay headaches. I mean will it cause anything to glitch out if you don't have a fully connected hull?
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Chrono Vortex
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Chrono Vortex » Sun Sep 20, 2015 4:30 am

Yizzzy wrote:I have a question. I currently am making a ship that will have a hull split into 3 separate parts (basically 3 mini ships). Does this cause any technical problems in game besides the obvious gameplay headaches. I mean will it cause anything to glitch out if you don't have a fully connected hull?

Something like that has been done at least twice before, and it works just fine. The only thing you'll want to look out for are the shield images because those can cause some weird things to happen.

kartoFlane wrote:Ah, that's the problem then. From what I researched (and struggle to remember now), FTL positions the enemy ships in such a way that they are always centered in the enemy window (center point of the ship is determined by room layout).

Alright, I bypassed my problem with the enemy ship's target box placement by putting a 1x1 room outside the target box. Will that cause any problems besides player artillery targeting that room?
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