pirateandy37 wrote:ok so im almost finished i need a very big shield though and i dont have photoshop so i cant make also i need a very big floor (just make a giant invisible square for the floor)
Get GIMP 2.8.
http://www.gimp.org/downloads/
pirateandy37 wrote:ok so im almost finished i need a very big shield though and i dont have photoshop so i cant make also i need a very big floor (just make a giant invisible square for the floor)
95% Chance wrote:Would it be possible to add two different themes in for the Last Stand sector?
One as combat and one as exploration as well?
It seems redundant, but I've recently just finished a mod that replaces the Last Stand's music with a combat theme of the Federation track. Which was made by a friend of mine, and I kind of prefer the Federation theme over the Last Stand track.
Code: Select all
<music>
<track>
<name>laststand</name>
<explore>bp_MUS_LastStand.ogg</explore>
</track>
</music>
Code: Select all
<music>
<track>
<name>laststand</name>
<explore>bp_MUS_LastStand.ogg</explore>
<combat>bp_MUS_LastStand_battle.ogg</combat>
</track>
</music>
steamtex wrote:95% Chance wrote:Would it be possible to add two different themes in for the Last Stand sector?
One as combat and one as exploration as well?
It seems redundant, but I've recently just finished a mod that replaces the Last Stand's music with a combat theme of the Federation track. Which was made by a friend of mine, and I kind of prefer the Federation theme over the Last Stand track.
It should be possible. You'll have to make a copy of the data\sounds.xml file, change it to an .append file (sounds.xml.append), and delete everything except for the following (OR, just make an .append file called sounds.xml, and add this code to it, if you want to keep it simple):Code: Select all
<track>
<name>laststand</name>
<explore>bp_MUS_LastStand.ogg</explore>
</track>
Then, you can add a <combat></combat> entry, with the name of your song's file between the ><s. Like so:Code: Select all
<track>
<name>laststand</name>
<explore>YOURSONGNAME1.ogg</explore>
<combat>YOURSONGNAME2.ogg</combat>
</track>
Accordingly, you'll put your song files in an audio\music folder within your mod, as that's where the game looks for music.
95% Chance wrote:The mod had already been completed and I ended up finding out all this through trial and error. Unfortunately it seems like the .append file did not work when I tried it, as it still played the Last Stand track instead. I ended up having to go a roundabout way and pretty much replace the entire audio/music folder with that tiny change.
Any suggestions?
Code: Select all
<music>
<track>
<name>laststand</name>
<explore>bp_MUS_LastStand.ogg</explore>
<combat>bp_MUS_LastStand_battle.ogg</combat>
</track>
</music>
Code: Select all
<music>
<track>
<name>laststand_mod</name>
<explore>bp_MUS_LastStand_mod.ogg</explore>
<combat>bp_MUS_LastStand_mod_battle.ogg</combat>
</track>
</music>
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<mod:findName type="sectorDescription" name="FINAL">
<mod-replace:trackList>
<track>laststand_mod</track>
</mod-replace:trackList>
</mod:findName>
pirateandy37 wrote:ok so im almost finished i need a very big shield though and i dont have photoshop so i cant make also i need a very big floor (just make a giant invisible square for the floor)
95% Chance wrote:How exactly would I go about making a pirate brush stroke?
I've been searching the forum to try and find the pattern used for the pirate paint splatter brush stroke things, but APPARENTLY pirate is far too common a word for the search function to do its job.
EDIT: Nevermind, there's an extremely roundabout way to do it by selecting a color range in photoshop, but I do wish there was a dedicated brush. Ah well.