I just feel like you guys are repeating all my ideas on currency system(even those that I did not comment)
edit: And I feel ignored since I don't get any replies on my ideas.
Hurray! Another multiplayer clone project. :)
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Re: Hurray! Another multiplayer clone project. :)
Srul wrote:Tachyons can be stored into storage cells that can be sold for loads of money, and used to instantly charge hyperdrive. A unique currency for each race is cool, but we will need *cough* realistic *cough* exchange rates system. Universal currency can be electronics, that can be also used to upgrade systems.
I want to have scrap as the currency used to upgrade systems (and perhaps do repairs in some cases).
But the currency that is used to buy new stuff or buy scrap - that's what has to be universal for all races.
I'm definetily not going to make a separate currency for each race

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Re: Hurray! Another multiplayer clone project. :)
The_Bear wrote:I just feel like you guys are repeating all my ideas on currency system(even those that I did not comment)
It's a common thing when simmilar ideas conme to mind to several people.

How many times have I seen here already when someone would suggest an idea, and I had 90% of it already in my own ideas list

So it's ok.
edit: And I feel ignored since I don't get any replies on my ideas.
I try to reply to as many posts as I can.
But I can miss some of them, sorry.

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Re: Hurray! Another multiplayer clone project. :)
Small update:
Updated the TODO list.
(Looks promising
)
Updated the TODO list.
(Looks promising

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Re: Hurray! Another multiplayer clone project. :)
kcd.Spektor wrote:Try to make the scrap icon to look like a pile of rubble. a scrap pile
As you requested, here's your pile of (s)crap

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Re: Hurray! Another multiplayer clone project. :)
Srul wrote:kcd.Spektor wrote:Try to make the scrap icon to look like a pile of rubble. a scrap pile
As you requested, here's your pile of (s)crap
Hmmm...

Let's just leave the scrap icon for now.
I think I have 1 for temprorary use for now.
Perhaps we'll come back to it later.
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Re: Hurray! Another multiplayer clone project. :)
If anyone is interested in helping me with making enemy ships.
Please let me know.
Also, if anyone has ideas on how the shop interface should look like - please share.
If we can find a good enough shop interface, I would like to include the basic shops mechanic in to the 0.4 update.
Please let me know.
Also, if anyone has ideas on how the shop interface should look like - please share.
If we can find a good enough shop interface, I would like to include the basic shops mechanic in to the 0.4 update.
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Re: Hurray! Another multiplayer clone project. :)
kcd.Spektor wrote:If anyone is interested in helping me with making enemy ships.
Please let me know.
If tonns of gibs connected together counts, i'll make some.
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Re: Hurray! Another multiplayer clone project. :)
Srul wrote:If tonns of gibs connected together counts, i'll make some.
What I mean is not to make new Hull images.
But to make actual ships with installed systems in the game.
So they can be used as enemy ships in world generation and events.
It's not hard to do this. But I will need to explain what exactly to do.
BTW
Srul there's something else I would like to ask you to help me with.
I need gibs images

Small ones.
Small gibs of all ships that are currently in the game.
It's what will be left after the ships are destroyed.
They should be of about player size. At least no more than player size*2.
So that players could blow up some ship.
Then jump closer to it.
Get out fly on jets to the gibs.
"Grab" them and haul them back to the ship, to collect scrap.
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Re: Hurray! Another multiplayer clone project. :)
kcd.Spektor wrote:I need gibs images
Small ones.
Small gibs of all ships that are currently in the game.
It's what will be left after the ships are destroyed.
They should be of about player size. At least no more than player size*2.
Do i just need to make some scrap images, or i must cut every ship into 9999 pieces?