Re: [MOD, WIP] Foundation of the Federation
Posted: Thu Oct 11, 2012 3:03 pm
Perhaps after the final battle you could continue to explore the systems you didn't explore and maybe go on to another galaxy.
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louistodd wrote:Perhaps after the final battle you could continue to explore the systems you didn't explore and maybe go on to another galaxy.
dalolorn wrote:louistodd wrote:Perhaps after the final battle you could continue to explore the systems you didn't explore and maybe go on to another galaxy.
That's theoretically possible within the scope of the game engine (see FTL: Infinite Space), however in reality it would be impractical until FTL: Overdrive came out with the presumably hyper-moddable game engine rebuild.
GroxGlitch wrote:I might be able to try doing some sprite work for you. I'm not the greatest (DEAR GOD SHADING) but I could give you something to work with, at least. I could draw something up this evening as an example if you so desire.
Whale Cancer wrote:dalolorn wrote:louistodd wrote:Perhaps after the final battle you could continue to explore the systems you didn't explore and maybe go on to another galaxy.
That's theoretically possible within the scope of the game engine (see FTL: Infinite Space), however in reality it would be impractical until FTL: Overdrive came out with the presumably hyper-moddable game engine rebuild.
Indeed, since the secret sector doesn't scale and you can only have one secret sector type (as for as I can tell) this wouldn't be possible. Shit, I don't think FTL: Infinite space is possible in the way the author of that mod has previewed it.
dalolorn wrote:So this is the post I wanted to reply to earlier when I couldn't figure out my password!
Anyway, if I recall, you can specify the sector name or something. I think. Didn't really watch a lot, but on one occasion I tried to check out the crystal quest (in fact, even tried to mod it so that I got the crystal ship by merely starting the game, but lacking ftldat, that failed miserably) and I'm pretty sure it had some sort of parameter for the transportation. And FTL: IS is fetinitely possible, as the author said it would do away with standard balance and give you a more real situation where you MAY be stronger, but you may just as easily be weaker. My earlier statement was only that it'd be impractical, but that author definitely knew how to make it work.
Whale Cancer wrote:GroxGlitch wrote:I might be able to try doing some sprite work for you. I'm not the greatest (DEAR GOD SHADING) but I could give you something to work with, at least. I could draw something up this evening as an example if you so desire.
That would be awesome, GroxGlitch.
Did you have something in mind you wanted to sprite? I think the most 'useful' things for the mod would be extra Federation, Mantis, and Slug ships (since they feature most prominently).
You can see one of my shitty sprite attempts upthread. I figure the rigger is something like a 'light cruiser' class.
Whale Cancer wrote:dalolorn wrote:So this is the post I wanted to reply to earlier when I couldn't figure out my password!
Anyway, if I recall, you can specify the sector name or something. I think. Didn't really watch a lot, but on one occasion I tried to check out the crystal quest (in fact, even tried to mod it so that I got the crystal ship by merely starting the game, but lacking ftldat, that failed miserably) and I'm pretty sure it had some sort of parameter for the transportation. And FTL: IS is fetinitely possible, as the author said it would do away with standard balance and give you a more real situation where you MAY be stronger, but you may just as easily be weaker. My earlier statement was only that it'd be impractical, but that author definitely knew how to make it work.
The call for the secret sector is something like <secretSector/>. It only takes you to the crystal sector.
Just because the author says it is possible, doesn't mean it is possible. If it is just the one crystal sector repeating, how will it scale the enemy ships? I can think of some ways to implement this, but all of them are rather inelegant. We will see once the author of that mod releases something.