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Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Wed Sep 26, 2012 10:44 pm
by SSk77
Please, register and post your mod here:

http://ftlmods.forumeiro.com/

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Wed Sep 26, 2012 10:49 pm
by Retaliation
I am loving all these programs and libraries popping up, I feel like I need to get in on this! This game is gonna get even better.


EDIT:
SSk77 wrote:Please, register and post your mod here:

http://ftlmods.forumeiro.com/


By the way, nice site! Looks like you just put it up. Hopefully we can fill it with some awesome mods.

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Wed Sep 26, 2012 11:09 pm
by SSk77
Retaliation wrote:I am loving all these programs and libraries popping up, I feel like I need to get in on this! This game is gonna get even better.


EDIT:
SSk77 wrote:Please, register and post your mod here:

http://ftlmods.forumeiro.com/


By the way, nice site! Looks like you just put it up. Hopefully we can fill it with some awesome mods.



Thanks, register there and help we grow!

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Thu Sep 27, 2012 7:23 pm
by Darkfrost
Started work on the XML loading :)
Image
All the weapon data etc is loaded from the XML, so if you're added a bunch of custom weapons, no problem, they'll show up (I might add a weapon editor too at some point, dunno, would people want this?)

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Thu Sep 27, 2012 7:38 pm
by Drasha
A weapon editor would be cool. Its looking pretty good so far.

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Thu Sep 27, 2012 7:38 pm
by Darkfrost
So, pretty major question - How streamlined would you like this to be?

Should it spit out just the xml for the ship, or automatically replace whatever ship you edited in the blueprints.xml file? Or even repack it back into the data.dat? Or just export a file to be loaded into that mod manager?

Or, add options for all of the above? I'm not quite sure how people would want to use it, so feedback is awesome :) Bear in mind more options takes longer, what would you want the most?

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Thu Sep 27, 2012 7:46 pm
by StealthCl0wn
Darkfrost wrote:So, pretty major question - How streamlined would you like this to be?

Should it spit out just the xml for the ship, or automatically replace whatever ship you edited in the blueprints.xml file? Or even repack it back into the data.dat? Or just export a file to be loaded into that mod manager?

Or, add options for all of the above? I'm not quite sure how people would want to use it, so feedback is awesome :) Bear in mind more options takes longer, what would you want the most?


It'd be great if you could replace *any* ship with an edited variant. It'd also be great if you could load enemy ship layouts in and use those. As for repacking it... well, that'd be helpful, but the repacker GUI is always there for me, so it's secondary in necessity

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Thu Sep 27, 2012 9:48 pm
by Doom Lich
The interface looks so good... I can't wait until you release it.

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Fri Sep 28, 2012 1:55 am
by Dogon11
How will we get the ships themselves? Can we import images to go behind the ship?

I ask these because I want to make a giant TARDIS.

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Fri Sep 28, 2012 3:44 am
by StarVision
Dogon11 wrote:How will we get the ships themselves? Can we import images to go behind the ship?

I ask these because I want to make a giant TARDIS.

Not if I beat you to it.