xNxExOx wrote:When I see the new GUI, I get an idea that should be easy to implement and solve the problem of priority repair hull / repair system extinguish fire.
When player enter the room, where are multiple options the game will select the last used option and show new buttons around character(. or at the bottom of screen is now enough empty space), these buttons will allow player to select another action based on situation.
If there is hole in the hull I do NOT need to extinguish fire and I can repair system first.
For now there will be no options to change the default actions.
We'll see if there's any need in it and add it if the need is there indeed.
xNxExOx wrote:The new GUI look good, when we can expect it? Just guess, not exact date. Weeks / Months?
Well this image is just a concept design not a final one.
I will only add the parts that are necessary for the new mouse controls - buttons to open the systems screen and buttons to toggle the character combat mode.
Which shouldn't take too long I think - I would say rather weeks than months
The full interface overhaul will be done only after the final submarine version is finished.
xNxExOx wrote:P.S.
If I can have another request, plese can you add some GUI scaling for bigger monitors?
It is all very small on 4K monitor.
I have this planned, but not actual date is set for working on this.
For now I can only suggest to try the fullscreen option - If I'm not mistaking it should stretch all the images.
zooperz wrote:I am worried about accidentally clicking off-ship; making you walk out of an airlock. FTL didn't let you leave the ship (which is stupid, EVA is a much better idea). Maybe make it so if you click off-ship you only go to the airlock, and then you have to click off ship again to prevent accidents? Just thinking about those with butter-fingers( and don't want to stop eating them to play the game
) Some kind of off- ship confirmation would be nice, IMO
I've set it so that moving is done with a right click for now.
We'll see if there are any problems later on.
Thought there was an idea of making the airlock door only openable manually, but it was more related to me being stuck at fixing the pathfinding algorithm for players and mobs for quite a long time.
Fortunately I've managed to fix it so it's no longer needed.
Chickengames wrote:I like the new GUI. Can you tell us who the artist is?
You don't know him
(yet
)
Chickengames wrote:How much are you going to have to redesign?
Around 95% of the stuff
jrb00001 wrote:Did anybody read the name of the ship? If that doesn't change, the story might be based on Star Control 2?
Nah it's just a Lorem ipsum
Gencool wrote:Crikey.
Just dropping in to say I love the new design. Beautifully clean.
That's what happens when you have an actuall artist working on the art