mr_easy_money wrote:This idea came to me while modding a ship with a tag for a weapon I didn't load in.
is it possible to use advanced tags in a separate mod to go through a list of certain weapons (already existing) and then from there find all weapons with 2 power variants and randomly select one of them. or maybe put it in the same file as the ship I'm modding and it links to a list of weapons so that it changes every time you switch to the ship in the hangar (sMPK mod roulette type thing)? I don't know how advanced tags actually work so I haven't actually looked into this..
Something like a {link} tag, uh?

Your .xml file would be divided into 3 parts, instead of the more canonical two, where
1) list of weapons (maybe divided in sub-types - power required?)
2) weapons description
3) ship description
Now that I think of it, there is a random player ships generator, so somehow this tool knows where to take data and how to correctly place it...
