[W.I.P.]The Federation Strikes Back- Rebirth
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- Posts: 402
- Joined: Tue Dec 03, 2013 9:12 pm
Re: The Federation Strikes Back- Rebirth
The UI mod actually works now. Sorry about that!
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- Posts: 402
- Joined: Tue Dec 03, 2013 9:12 pm
Re: The Federation Strikes Back- Rebirth
Updated UI mod, again.
- Kieve
- Posts: 952
- Joined: Tue Sep 18, 2012 2:21 pm
Re: The Federation Strikes Back- Rebirth
I've tried the UI mod and... I'll be honest, I prefer the default. The orange is a little jarring for me, particularly in large swaths like the enemy window*. I see what you were going for, incorporating the federation "orange stripe" aesthetic, but that being the case I'd desaturate it, lower the brightness, and go for more of a ruddy bronze than bright orange. In particular, the "Distress" and "Store" beacons don't stand out as clearly as before, on the beacon map. I'll also say that it may be more rewarding to rebuild the UI with new graphics, rather than just repaint them. Don't waste too much time with the hangar UI though - since AE is adding new ships and Type C's to the mix, it's entirely possible you could lose a lot of work there when the changes are released.
*As a side-note, it's also made me realize I need to be cautious with the use of Incursor orange-glow when reworking the GUI there.
*As a side-note, it's also made me realize I need to be cautious with the use of Incursor orange-glow when reworking the GUI there.
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- Posts: 402
- Joined: Tue Dec 03, 2013 9:12 pm
Re: The Federation Strikes Back- Rebirth
Kieve wrote:I've tried the UI mod and... I'll be honest, I prefer the default. The orange is a little jarring for me, particularly in large swaths like the enemy window*. I see what you were going for, incorporating the federation "orange stripe" aesthetic, but that being the case I'd desaturate it, lower the brightness, and go for more of a ruddy bronze than bright orange. In particular, the "Distress" and "Store" beacons don't stand out as clearly as before, on the beacon map. I'll also say that it may be more rewarding to rebuild the UI with new graphics, rather than just repaint them. Don't waste too much time with the hangar UI though - since AE is adding new ships and Type C's to the mix, it's entirely possible you could lose a lot of work there when the changes are released.
*As a side-note, it's also made me realize I need to be cautious with the use of Incursor orange-glow when reworking the GUI there.
I'm aware, and I'm glad that I caused some note. The orange is jarring, yes; I'm working on it.
- Hanzz
- Posts: 114
- Joined: Tue Feb 12, 2013 12:01 am
Re: The Federation Strikes Back- Rebirth
Hey there english!
I've finished your logo. Here it is!
Link for downloads:
http://imgur.com/nxQ0JLf,9lMq9hA,fRwyks7#0 (Plus the other big ones i didnt post in here)
I've finished your logo. Here it is!
Link for downloads:
http://imgur.com/nxQ0JLf,9lMq9hA,fRwyks7#0 (Plus the other big ones i didnt post in here)
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- Posts: 402
- Joined: Tue Dec 03, 2013 9:12 pm
Re: The Federation Strikes Back- Rebirth
I have added the music files for the mod that I have created so far.
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- Posts: 402
- Joined: Tue Dec 03, 2013 9:12 pm
Re: The Federation Strikes Back- Rebirth
More music has been added to the list.
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: The Federation Strikes Back- Rebirth
Wow that's great stuff! The beginning of Engi battle is little too ravy for my taste, but overall that some great tracks. Like it a lot!
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- Posts: 402
- Joined: Tue Dec 03, 2013 9:12 pm
Re: [W.I.P.]The Federation Strikes Back- Rebirth
Updated: Added [W.I.P.] Tag and also opened this to beta testers.
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- Posts: 532
- Joined: Sun Sep 23, 2012 8:06 am
Re: [W.I.P.]The Federation Strikes Back- Rebirth
English Narwhal wrote:NOTE: Dalolorn's Stuff still exists, but I have stored it for now.
Well, seeing as the link in my original thread still exists, then it's a bit redundant.