Sleeper, even the "slightly":
https://dl.dropboxusercontent.com/u/722 ... 8%3A02.png...looks TONS better than the vanilla one. Why you were holding it under the hood?
Testing with different image resolution is worth a shot, too, but in meantime, "GIMMETHATIMAGEFILE!1!1!", pretty please
BTW, i think that it isn't necessary to make it bigger (apart from that thing about trying higher resolution one), it's the colour and shape that make it looks more natural. 70% thanks to shape, 30% thanks to colour, I would say. Making it bigger makes it only look like it should be doing 12 damage, instead of 3.
scooterbaga wrote:The example image only shows part of one of the three asteroid layers. All three of which suffered from things being lined up. (That's what I'm attempting to show with the blue lines.) The asteroid layers are tiled by the game and are scrolling across the screen in noticeable rows and columns. Also, the tiling in the layer containing the smallest asteroids made some dupes obvious. What I did was "misalign" the individual layers and removed a couple dupe asteroids. The result being a more random asteroid field.
Ah, now I understand. You're probably right that you're only person in the world who would notice it
although, it is one of those things that, once you notice, you're "doomed" to always notice. So, thanks for creating problem and fixing it for me
Seriously though, nice work. Really, now that I got "enlightened", indeed I "can't play" without those more randomized fields.
scooterbaga wrote:I agree 100%. I don't think BPaB even touches that one.
Yes, it was confirmed few pages ago, and it's a popular request. Hoever, sanmoku seems to be not interested at the moment, so if you're capable...
scooterbaga wrote:Ya, that image is just sick. It's standalone art, so it's not quite right for a backdrop as is. Damn if those elements shouldn't be worked in somehow though.
I was thinking exactly about taking one element of it (either earth or that sun-like thing), applying a colour filter to make it white, then clone this image into few ones with different brightness. If I'm not mistaken, the pulsar animation in FTL is just that - few frames with vastly different brightness, playing in loop.
/Estel