The Battleray

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Luszor2
Posts: 13
Joined: Thu Jan 21, 2021 10:24 am

The Battleray

Postby Luszor2 » Thu Apr 15, 2021 8:48 am

Hello everyone! Posting yet another ship that practically creates a new class of spaceships with its mere presence! (Requires Hyperspace) The Battleray!
Image

This massive Battleray is defenseless on its own. It becomes dangerous thanks to the unique structure to which one can attach up to two Superweapon Modules! You can think of those as portable Power Surges. The Superweapons can have support weaponry attached to them and have their rooms as well! Federation's attempt at making a ship with firepower exceeding that of the Flagship has succeeded and now the vessel is on its way to take out the Flagship once and for all.

Pros:
- Two Superweapons, that not only have the firepower of an artillery, but have built-in Weapon Control, allowing to decide when and where they are supposed to fire:
- Gundown Artillery - huge module that provides 3 power bars to Weapon Control and can release ten, slightly innacurate, volleys of lasers, each dealing 1 damage.
- Ionocalypse Cannon - huge module that provides 3 power bars to Weapon Control and fires two slow ion blasts, each deals 4 Ion damage and can set a room on fire. It's sufficient to shut down practically any
system completely.
- High hull, reaching up to 50 points. Allows the ship to endure some more hits.
- Cloaking - buys some time for the main cannons to charge.
- Support Lasers - shield-piercing lasers that damage systems. They will keep enemy ship's offense down to get some more time.
- High weapon power - with 6 bars from Superweapons and max 6 bars from Weapon Control, you are able to make weapon system support up to 12 energy bars.

Cons:
- YOU NEED ONE POWER USING WEAPON IN THE LEFTMOST SLOT AT ALL TIMES! IT HAS TO BE POWERED FROM SHIP'S REACTOR OR THE OTHER WEAPONS WILL NEVER FIRE!!!
- Superweapons take some precious time to charge and if they don't kill the enemy ship, you will probably have to take damage and wait for them to charge up again. This is a problem especially with Ionocalypse Cannon that fires only two projectiles. Proper support weaponry may fix this problem though.
- Ship looks ugly if Superweapons are moved from their slots. It will also look ugly if you sell the Superweapons. Not recommended unless you want a challenge with 6-power Weapon Control.
- Weapon in 5th slot will crash the game if autofired. Do not try that.

So... what are you waiting for, Captain? Get on board of this beast and show the Rebels our "Superweapon"!
If anyone does a gameplay with this ship on youtube or plays the ship in general, please let me know and give me feedback! :)

Mediafire: https://www.mediafire.com/file/isr5hrqj ... y.ftl/file