Star Trek - Klingon D7

Distribute and discuss mods that are functional. Moderator - Grognak
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eljuglar
Posts: 4
Joined: Sat Jul 11, 2020 4:58 pm

Star Trek - Klingon D7

Postby eljuglar » Sat Aug 08, 2020 5:34 am

Hi all, I've been playing the game for a few months now and was disappointed to hear that there are few working Star Trek Mods. Therefore, I'm going to start a slow process of creating some of the most iconic ships of the saga. There is already a mod for Federation Starships (which I sometimes find to be a bit overpowered), so I'm going to focus first on non-Federation ships.

The first of the series is the Klingon D7. This is a beta and is open to changes and suggestions. I would really like to hear from you what you think about playability, if it needs upgrades or downgrades. It works with and without Survival (I always keep it running) as far as I can tell.

Known bugs:
I've found that a room and the shield sometimes move randomly. Every time this happens I load up the ship and move them back to their positions. If anyone knows a reason why this would happen, please let me know so I can correct it.

Requirements:
Slipstream mod manager
FTL

Download:
I've found that Dropbox links and so tend to disappear over time, so I've uploaded my mod to Nexus Mods (which still holds mods from 2013). Sorry if it doesn't comply with the forum's rules.
DOWNLOAD LINK
https://www.nexusmods.com/fasterthanlight/mods/30/

I allow this design to be used in other mods or compilations, should anyone wish to do so.

Hope you like it!
User avatar
eljuglar
Posts: 4
Joined: Sat Jul 11, 2020 4:58 pm

Re: Star Trek - Klingon D7

Postby eljuglar » Sun May 29, 2022 9:48 pm

Uploaded a new version replacing the Mantis tier2 ship with the D7. This makes it compatible with the new Bird of Prey ship I've designed! https://subsetgames.com/forum/viewtopic.php?f=11&t=38279&p=129511#p129511