Nemo Jr. wrote:Is it just me, or is there no actual description of the mod in the original post? What it changes, what it adds, etc. Even a single-paragraph-long overview would do.
The post is very lacking, yes. It's planned to be redone for the release of 5.0, which will be very soon (saturday).
Does it change vanilla event/sector names under the hood? Would a mod that overwrites vanilla events, eventLists etc. or adds events to vanilla sectors be compatible with Multiverse?
Multiverse changes the internal IDs of all sectors, enemies, and many events. It was not designed with any compatibility in mind and thus any mods designed for vanilla will be incompatible unless a separate MV version is released.
How about vanilla event text names (text id), or the event structure itself? A mod that finds specific <event> or <choice> tags via Slipstream's advanced xml (to change the contents of the event/choice), using text id as a "findWithChildLike" handle; would that mod be compatible with Multiverse?
Depends specifically what you're searching for. MV is extremely extensive and has a number of mechanics hooked to events, so anything that would mess with things that might interfere with MV's storage/combat checks (which are present in almost every event) would be incompatible.
Hopefully that all helps - in terms of both content and internally MV is basically a new game, and because of hyperspace events are considerably more complex than they ever were in vanilla or other overhaul mods.