[OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.4.4 Orchids Revamped

Distribute and discuss mods that are functional. Moderator - Grognak
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TheMultiverseTeam
Posts: 216
Joined: Thu Nov 28, 2019 7:41 pm

Re: [OVERHAUL] FTL: MULTIVERSE Version 1.5.2 [Loot and Hive Update! (Minor bugfix patch)]

Postby TheMultiverseTeam » Tue Apr 28, 2020 6:53 pm

Very small bug fix patch for 1.5 released, just fixed Orchid/Zoltan guards not dropping items on crew kills and Mantis/Rebel Transports not spawning in their respective events.
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firemix19
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Joined: Tue Sep 24, 2019 4:44 pm

Re: [OVERHAUL] FTL: MULTIVERSE Version 1.5.2 [Loot and Hive Update! (Minor bugfix patch)]

Postby firemix19 » Wed Apr 29, 2020 11:59 am

Hey, I made a new ship for your mod: Ancient cruiser type B (Mercelate). This ship was found in empty space. There was no crew in it, but weapons and drones were in place. Humans and Engi have been studying ship control technology for a long time, and as a result they can able to control it.
Can you add it to your mod?
pic: https://imgur.com/a/PsZqjVK

download link: https://www.dropbox.com/s/ak0k3ggeo7d0798/Ancient_Ship_B.ftl?dl=0
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TheMultiverseTeam
Posts: 216
Joined: Thu Nov 28, 2019 7:41 pm

Re: [OVERHAUL] FTL: MULTIVERSE Version 1.6 [The Balance Update]

Postby TheMultiverseTeam » Sat May 02, 2020 5:11 pm

We appreciate you taking the time to make a ship for us! However, we didn't intend to add a second Ancient Cruiser, so I'm afraid we don't plan on integrating yours with Multiverse. Doesn't mean other people cant play your ship as an additional mod though!

I'm lazy so I'm just going to put the update announcement in this post as well.

Version 1.6 is out!

Improvements to enemy, weapon, and drone balance!
Read the new "News" section at the top and the 1.6 changelog for more information.

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 NEW FEATURES:
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Added Civilian, Pleasure Barge, and Tuco Type C, and Prototype and Coalition Cruiser type B

Modified Player ship starting loadouts

Rebalanced system levels for enemies

Adjusted Min/Max sectors for certain classes

Rebel checkpoint no longer spawns a rebel guard, just a regular rebel ship

Made Pleasure Barge more kid-friendly

As per popular request, the blue multiverse ships are back

Added healing missiles, Pleasure type C starts with them

Trapper/Minelayer enemies only spawn with one minelauncher again

Better Particle and Heavy Defense drone sprites

The Flagship now has considerably less evasion

Hard mode flagship no longer has titanium casing

Minelaunchers now do less system damage

Lost Sun Fire Missile only costs 1 power (but the regular weapon uses 2)

Elites now follow a different pattern
 -always 2+ shield layers
 +2 weapon power
 +2 max crew, +1 min crew
 +2 hull

Pirate Fed Rigger now uses the new rigger sprite

Pirate Transports and Jailers have a min sector of 2

Civilian pirates that can have weapon systems will always spawn with them

Auto station will no longer spawn with oxygen (didn't work the way we wanted to, late game the station would always have oxygen)

Augment storage check is now all on the same page

Better Fed Elite Sprites

Nebula stores no longer spawn outside of nebula sectors

Changed the menu music back to normal

Black Market out of place Fed Ship event always gives a human

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BUG/ISSUE FIXES:
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Fixed Orchid guard not giving a kernal weapon on death

Fixed bug where private quarters didn't trigger augment detection

Fixed issue where mantis and rebel transport event doesnt spawn a transport

Fixed battery on civilian cruiser A

Attacking the ghost hunter now works properly

Rock transport now has doors to the engines

Fixed some event typos

Fixed Zoltan guard sometimes not giving beams

Idiotic Duskbringer event spawns a duskbringer ship instead of a pirate like it should

Fixed tip for the Sniper

Fixed some events that were spawning the wrong ships

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 OTHER CHANGES:
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Mod-Appendix now contains a text file with the origins of all ship names, for those who are interested

Known issue, stronger enemies appear to be spawning in sectors that they shouldn't
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TheMultiverseTeam
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Re: [OVERHAUL] FTL: MULTIVERSE Version 1.6.2 [The Balance Update part 2]

Postby TheMultiverseTeam » Mon May 04, 2020 3:50 am

1.6.2 is out!

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 NEW FEATURES:
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Added Heavy and Charge Kernels

Slug Gel only repairs 1-2 hull at empty beacons for free

Added the Conservative Energy Cannon and Anti-Bio beam

Enemies now use a version of the cluster bomb that uses 3 power

Rocks and Lost Suns no longer spawn with minelaunchers (other than trappers of course)

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BUG/ISSUE FIXES:
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Fixed the peaceful ship teleporter bug (where they board you for no reason). There may be a few events we missed, so please report

any issues

Fixed many typo fixes

Zoltan loot no longer spawns in stores

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TheMultiverseTeam
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Re: [OVERHAUL] FTL: MULTIVERSE Version 1.7 [The Separatist Update]

Postby TheMultiverseTeam » Wed May 06, 2020 9:34 pm

1.7 is out!

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 NEW FEATURES:
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Added Separatist Sector

Added Separatist Cruiser

Added Separatist Engi crew

Lost Sun C starts with a seperatist instead of a regular engi

Special crew variants now work with certain blue options

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BUG/ISSUE FIXES:
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Thanks to Argonaute for fixing the floor image offsets on the ancient, free mantis, and suzerain cruisers

Fixed the missing cloak animation for the Definitely Duskbringer Outrider
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obo
Posts: 4
Joined: Thu May 07, 2020 11:13 pm

Re: [OVERHAUL] FTL: MULTIVERSE Version 1.7 [The Separatist Update]

Postby obo » Thu May 07, 2020 11:15 pm

when I try to patch it in it says: java.nio.charset.UnmappableCharacterException: Input length = 1 what should i do/what does it mean :geek: :geek:
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TheMultiverseTeam
Posts: 216
Joined: Thu Nov 28, 2019 7:41 pm

Re: [OVERHAUL] FTL: MULTIVERSE Version 1.7 [The Separatist Update]

Postby TheMultiverseTeam » Fri May 08, 2020 12:05 am

Have you made sure Hyperspace is correctly installed? Since Multiverse itself functions like a conventional mod, an error like that is most likely caused by an issue with Hyperspace.
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TheMultiverseTeam
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Re: [OVERHAUL] FTL: MULTIVERSE Version 1.8 [The Ancient Update]

Postby TheMultiverseTeam » Sat May 09, 2020 7:34 pm

1.8 is out!

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 NEW FEATURES:
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Added "secret" Ancient Sector

Added Ancient Cruiser B

Ancients have drastically nerfed engines, with a max of only lvl 4

Nerfed Ancient Weapons

Crafting Rock Hull armor uses 25 scrap instead of 20

Added Ancient Royals

Nerfed Crystal Vengeance to 20%

Removed Crystal Vengeance from Coalition Pirates

Separatist C now starts with a dual laser

Ancients are no longer immune to ion

Stage 2 and 3 Normal and Hard mode Flagships now have the correct connected rooms

Reduced stun laser cooldown by 1 second

Stun Laser does 9 seconds per shot, but the stun does not stack

Removed Missile Artillery from Rebel Guard

Separatist Cruiser now has a 2 man medbay instead of a 1 man medbay

Removed door control from Coalition B

Chain Flak now resembles a flak gun better

Swapped Separatist C's med-bots for nano defense system

Doubled Scythe Beam cooldown to 14

Increased Anti-System Laser mk 1 and 2 cooldowns

Engi Defenders now work for some Engi Blue options

Increased rarity for recycler bomb

Made minelauncher drone possible to encounter

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BUG/ISSUE FIXES:
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Fixed Min/Max Sectors for enemy ships

Fixed a lanius sector crash

Fixed bug where sometimes ships would retain a locked teleporter when certain combat options were selected

Added the slug saboteur back to Coalition A. It wasn't supposed to be a normal slug.

Fixed Crystal Enforcer not always having oxygen

Cloaking Blue options fixed

Fixed the disco ion to have 0 rarity
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MrHoody
Posts: 23
Joined: Sat Dec 15, 2012 12:33 pm

Re: [OVERHAUL] FTL: MULTIVERSE Version 1.8 [The Ancient Update]

Postby MrHoody » Tue May 12, 2020 4:25 am

Hey there, I have also received the same java.nio.charset.UnmappableCharacterException: Input length = 1 error, but I do believe the problem is with multiverse, not hyperspace as you described. When I validated the multiverse files I got this:

"
> data/blueprints.xml.append
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier:  (U+009D),ᑑ (U+1451),ᒷ (U+14B7),⍑ (U+2351),╎ (U+254E),⚍ (U+268D),ꖎ (U+A58E)
~ Odd characters resembling ' : ‘’
~ Odd characters resembling " : ”
~ Odd characters resembling - : –
"
and
"
> data/credits.txt
~ UTF-16LE BOM detected. (Some tools may not handle BOMs)
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: Κ (U+039A),Λ (U+039B),α (U+03B1),γ (U+03B3),η (U+03B7),ι (U+03B9),λ (U+03BB),ο (U+03BF),σ (U+03C3),τ (U+03C4)
"

Would be nice if you could help us out here, like I don't really understand these errors myself but validating hyperspace didn't throw any errors up.
MrHoody
Posts: 23
Joined: Sat Dec 15, 2012 12:33 pm

Re: [OVERHAUL] FTL: MULTIVERSE Version 1.8 [The Ancient Update]

Postby MrHoody » Tue May 12, 2020 4:31 am

M bad, I think i figured out what the issue was