[OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.4.4 Orchids Revamped

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ilikesaying
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Re: [OVERHAUL] FTL: MULTIVERSE Version 2.2 [Rebel Update]

Postby ilikesaying » Tue May 26, 2020 4:39 am

The giant alien spiders event should have a blue option for the human soldier as they are trained for combat
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TheMultiverseTeam
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Re: [OVERHAUL] FTL: MULTIVERSE Version 2.2 [Rebel Update]

Postby TheMultiverseTeam » Tue May 26, 2020 2:39 pm

Not a bad idea, I'll add that in 2.3
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TheMultiverseTeam
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Re: [OVERHAUL] FTL: MULTIVERSE Version 2.3 [Federation Update]

Postby TheMultiverseTeam » Wed May 27, 2020 5:39 pm

Federation update 2.3 is out!

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Added the Federation Sector. It is unique, though it appears to be a generic sector. Lore wise, this is because The Last Stand is

the Federation capitol.

Added the Federation Loot Transport event, which has slightly different text than usual to make it morally acceptable to fight them

Added an optional lore dump to the start beacon

Added the Node 17 Memorial Event. Save the city and deliver Tully's package for a unique reward unlike any other...

Enemy Federation ship beam artillery only pierces 3 shields and is slower

Ghost ships no longer spawn with oxygen

The Engi Last Stand judge gives Engine Pre-Igniter instead of Adv. FTL Nav

Added the Emergency Manual augment, which adds more pre-fight preparations. Starts on Militia A and Civilian A

Added a new Harmony Cruiser type B

Engi Virus event gives a Engi Defender when reborn

Swapped Engi Med-Bots on Harmony C to Defense Scambler

Ghosts now have a new sprite and come in different colors

Changed the broken Fed auto-drone event

Added a blue option for soldiers in the giant alien spider event

Separatists, Commandos, and Slugs can be found in the black market

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Fixed saboteur jobs not working

Fixed some tpyos

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To make the ghost image change, their internal name had to be changed to "ghosty" (originally "ghost"). This should be fixed in all

events and ships, but if you see a human in place of where a ghost should be, or a ghost blue option is not working, report it so

it can be fixed.

Temporarily made the big rebel fleet ship invisible since it would spawn in Fed sectors when the PDS was enabled
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TheMultiverseTeam
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Re: [OVERHAUL] FTL: MULTIVERSE Version 2.4 [Auto Update]

Postby TheMultiverseTeam » Sat May 30, 2020 2:48 pm

Oop forgot to announce yesterday's update.

Auto Update is out!

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Added Rebel Engineer Ships and Crew.

Added Auto Loot Transport and Auto Loot. Unlike other loot, Auto ships drop drone loot.

Added more events to the Last Stand.

You can now read start event tips at empty beacons.

Lowered Auto-Guard's evasion.

Added Laser Charger mk III to some enemy lists.

Claymore beam has been set to 0 rarity so it can no longer be found in events/stores.

Added Flachion Beam to slug weapon list.

Added Falchion, Vulcan, and Mace II to the Big Gun Rock ship weapon list.

Pleasure Barge type C starts with lvl 2 teleporter.

Increased the amount of missiles and drone parts Tully gives.

Changed the Rebel city background.

Changed slug pleasure barge Flagship text slightly.

Added Hive Cruiser type B and C.

Changed Separatist sector no guard text.

Harmony B starts with a Drone Recov. Arm instead of nanomedbots.

Drone Fabricator can no longer be found in stores.

Added new tips for the start event.

Removed trappers from all enemy fight pools.

Added more contact options for the Orchid Guard.

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Fixd many tpyos

Fixed Dd1 not being able to target boss missiles

Fixed Rebel Assault cloak offset.

Zoltan Deleter and Falcata shield pierce just wasnt working so I guess they just wont peirce shields anymore.

Fixed the bad event for Pandora's box repairing your hull

Fixed some ship pools not loading the right ships.

Fixed the missing sprite for the pandora's box pirate

Fixed a bug from vanilla FTL in the crystal hunter event where the surrender lets you keep fighting

Fixed missing sprite for the auto ship requesting repairs

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Changed up some of the names under special thanks in the end-game credits

Moved the Last Stand background from stars_special to stars_sectors (no impact on gameplay)






+1 internet point if you read all this
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TheMultiverseTeam
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Re: [OVERHAUL] FTL: MULTIVERSE Version 2.5.1 [The Event Update, Part 1]

Postby TheMultiverseTeam » Wed Jun 03, 2020 12:50 am

Once again, forgot to post the update.

2.5.1 is out.

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Added 1 new generic event.

Added 1 new Auto event.

Added 2 new Rock events.

Added 2 new Orchid events.

Added 1 new Lanius event.

Added 1 new Mantis event.

Added 3 new Slug events.

Added 1 new Zoltan event.

Added 3 new Lost Sun events.

Added 1 new Engi Harmony event.

Added Zoltan Cruiser B and C.

Added Slug Cruiser B and C.

Harmony B only starts with lvl 3 drone control.

Sped up Fabricated Drones.

You can now talk to Engineers and assign them to jobs.

Maded the Engi slave from crew killing mantis signifigantly more rare.

Certain events can give you blessing augments, which can be used at empty beacons to hold rituals that have different effects.

Added the clusterspore bomb. It can only be found in the new Mega Tree Orchid event. Thanks to Moreorlesser for the awesome sprite!

Changed ghost appearance to be easier to see.

Added the Anti-Bio Beam Combat Drone. Only found on Slug C currently.

Added more colors and customizeable hair colors to humans.

Engineers can no sometimes spawn with a cybernetic eye (purely cosmetic).

Added the viral dispernal combat augment, which you can get from a new slug event.

It's now possible to get the Panic Button augment without consoling it in. You'll know what it is when you see it.

Gave Slug Saboteurs more veriety in colors and black uniforms.

There is now an Energy blue option for the broken defense sattelite.

Changed Auto Sector entrance image.

Improved shading on some enemy ships.

Increased Crystal Stun Burst sell cost.

Changed civilian dual laser to civilian burst laser mk I

Superfish logo has been made brighter to match the other MFK Ace logos.

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Fixed some tpyos

Fixed Central Shipyards not being unique.

Fixed a few hostile encounters not having combat checks.

Fixed the coalition pulsar encounter spawning an asteroid field.

Fixed a few weapons missing from the Lost Sun Judge in the Last Stand

Fixed Engineers appearing in stores.

Fixed Coalition Dropship cloak offset.
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Re: [OVERHAUL] FTL: MULTIVERSE Version 2.5.2 [The Event Update, Part 2]

Postby TheMultiverseTeam » Thu Jun 04, 2020 10:20 pm

2.5.2 is out!

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Added 4 new generic events.

Added 3 new Last Stand events.

Added 3 new Civilian events.

Added 1 new Mantis event.

Added 1 new Orchid event.

Added 1 new Rock event.

Added 2 new Rebel events.

Added 1 new Duskbringer event.

Added 2 new Slug events.

Added 2 new Lanius events.

Added 1 new Zoltan event.

Added 6 new Pirate events.

Drastically decreased the starting reactor power for enemy ships.

Made a new Tuco unlock quest, which can be found in the Black Market.

Engineers can now be found in the Black Market and Rebel sectors.

Added a blue option for rockmen with the gambling machines that litterally let you smash them.

Separatist Cruiser B apparently wasnt as amazing as I thought so now it gets a basic laser or something.

Aliens can no longer be found in Rebel sectors.

Rebel sectors now use independant item lists.

Drastically lowered Ancient Dreadnaught's evasion.

Zoltan C starts with 3 drone slots and an anti-drone.

Decreased DD3's cooldown.

The Crystal market event in the last stand now gives a crystal weapon.

Changed the Last Stand name to "Node 17 [Federation Capital]"

Maded Hull Repair mk 2 even faster.

Added blue option for human engineers in the broken satellite defense event.

Humans no longer spawn with pink shirts.

Added more human hair colors.

Made Slug saboteur colors less vibrant.

Reduced Light Laser mk 2's radius and cooldown.

Assailant laser only pierces 1 shield, Mantis Assailant laser pierces all.

Conservative missiles now do 2 hull damage.

Separatists can now come in 3 different body colors.

Racist Rock trader now spawns a Rock transport.

Orchid fighter no longer has a max sector of 4.

Lanius lung scan event now lets you send forth Engineer crew.

Slavers and Mercenaries now use the special escape/gotaway text.

Changed the quantities of items with the recycler module to actually make sense.

Tuco quest no longer spawns in regular sectors.

Added a single elite Zoltan ship for certain events. More will be added in a future update.

The Mantis cargo bay slave now has a 33% chance to spawn a mantis boarder.

Nerfed salvaging at empty beacons.

Decreased the number of filler distress events in orchid sectors.

Changed some Separatist Engi dialogue in a black market event to match their new speech style.

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Fixed some tpyos.

Fixed Auto-Sectors not appearing with AE mode off.

Fixed some items not being recognized for the storage check.

Fixed the Harmony link background not working.

Fixed the Lanius lung scan event not hiding the results and removing crew other than humans.

Fixed the Civilian mining operation event not being unique.

Fixed Royal Ancients not be counted as anaerobic crew.

Fixed some player only weapons not having the + suffix.

Fixed the [repairs less] warning for Ancients appearing after you already selected the option.

Fixed some pirate ships using the vanilla surrender.

Fixed Ancient Dreadnaught not having drones.

Fixed a few events using vanilla ships only.

Fixed a crash when accepting surrenders from Mercenaries.

Due to a wierd issue with FTL, the regular assailant laser can pierce Zoltan shields too.

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Cleaned up some of the event files.

Moved one of the existing Slug quest events to the new slug quest list.

Reclassified the Rock Starship mine event as hostile instead of neutral.
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TheMultiverseTeam
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Re: [OVERHAUL] FTL: MULTIVERSE Version 2.5.3 [The Event Update, Part 3]

Postby TheMultiverseTeam » Sun Jun 07, 2020 5:44 pm

2.5.3 is out!

Special thanks to for giving event ideas for 2.5.3:
The Following People submitted event ideas for 2.5.3:
SallySpartan
MaymoToTheBone
Moreorlesser
WolfpackFive
Filipsztyn
Internet idiot
Ranger48
Woona (its ironic cause they submitted an event despite also being on the dev team)

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Added 2 new generic events.

Added 1 new Slug event.

Added 1 new Engi event.

Added 1 new Orchid event.

Added 1 new pirate event.

Added Ghost Hunter A.

Added Lanius Cruiser B and C.

Added Crystal Cruiser B and C.

Added Rock Cruiser C.

Added the Crystalline Transport. Only spawns in the generic crystal pool for the moment until a new crystal homeworld sector is

made for it to spawn in as a loot transport.

Lost Sun A now starts with a special Torch Beam that can pierce 3 shields.

Decreased breach bomb power and system damage.

Boarding drone only uses 2 power.

Rebel cruiser starts with distraction buoys.

Decreased the length of conservative anti-bio beam.

Breach Missiles+ spawn in the special smuggler store.

You can now change your mind and talk to crew when selecting to inspect an augment/weapon/drone/blessing.

Player only pierce weapons now use the ^ symbol.

Decreased the price of ghosts.

Decreased the price of the sniper, neural laser, and frost lasers.

Increased the price of conservative weapons.

Engineers can now be found in the Auto-Sector store.

You can no longer deploy a single buoy to delay the fleet with Distraction Buoys.

Added Torch Beam+ to the special player weapon smuggler event.

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Fixed some tpyos.

Fixed the old tuco quest still appearing (it refuses to die).

Free Mantis guard should no longer baord you when peaceful.

Fixed Auto-Sector Crash.

Fixed Zoltan B having very high starting missiles.

Fixed Auto-Sectors not setting ghosts to 0 rarity.

Fixed a few orchid events not spawning ships when they should.

Fixed Crystal B having 5 crew.

Removed the letterboxing on the Auto-Sector start beacon background.

Fixed Rock B miniship preview being offset a pixel to the left.

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Regular pirate sectors now have a new item event list (little effect on gameplay but allows for future changes).
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TheMultiverseTeam
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Re: [OVERHAUL] FTL: MULTIVERSE Version 2.5.4 [The Event Update, Bug Patch]

Postby TheMultiverseTeam » Tue Jun 09, 2020 4:30 am

2.5.4 is a very very small change, but very very important.
There were two typos in slug and pirate events, which caused occasional crashes in the Slug sectors, Coalition sectors, Pirate Sectors, and potentially the Black Market too (no crashes were seen but the code suggests it would happen.)

It was all because of 2 small xml bugs, but had a pretty massive impact. 2.5.4 simply fixes that, nothing else.
Hyperspace is going to be updating soontm, so 2.6 will be focusing a lot on integrating these new features!
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TheMultiverseTeam
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 2.6 [The Hyperspace Update]

Postby TheMultiverseTeam » Wed Jun 10, 2020 5:21 pm

Hyperspace has received a new update, which means its time for a new Multiverse update using the new features!
PLEASE UPDATE HYPERSPACE TO VERSION 0.3, VERSION 2.6+ WILL NOT WORK WITH OLDER HYPERSPACE VERSIONS

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Added Federation Outposts, which can sometimes spawn in certain non-homeworld peaceful sectors. They'll provide free services to your ship. You can see them marked as "outpost" on the beacon map.

Added Ghost Hunter B.

Added a new last stand event.

Soldiers, Engineers, and Tully all learn skills as fast as humans.
Minibosses and Stations use the larger boss box now.

You can no longer map the sector or repair with crew in the last stand. (Salvaging still works.)

Greatly increased the chance to pass inspection with the black market guard.

Added Lanius Welders, which can currently only be found on Lanius C.

You can now check the storage at the empty fleet beacons in the Last Stand.

Escaping from the Black Market guard with high engines is now a 50% chance to work.

Improved Hull Laser mk 1 sprite and made a new Hull Laser mk 2.

The Multiverse cruisers now start with an augment that works as a combination of Long-Ranged Scanners and ADV. Navigation.

Lowered the evasion of the asteroid about to hit the civilians.

Added more layers of verification on the panic button.

Increased the amount the last minute missile detonation decreases enemy weapon power by.

Rebel Cruiser B starts with an Anti-Bio Laser+.

Increased the chance of submitting to searching in the zoltan event working, and removed the PDS.

Federation sectors now have different fleet events where the ASB targets both you and the rebel ship.

You now get a full repair after killing the ancient dreadnaught.

Lost Sun Commandos now explode on death and sometimes cause fires.

Engi Defenders now only have 100 health. Instead, they only take 60% damage from combat.

Crystals can now be found in orchid sectors.

Increased the cost of empty beacon repairs using the repair arm.

Pegasus missiles have a new sprite.

Regular Coalition ships spawn with regular mantis instead of suzerains now.

Removed some possible items from the start event.

Engi negotiation in surrenders is now a "stuff" type reward, meaning it will favor resources over scrap.

Decreased ion flak cooldown by 4 seconds.

increased energy chargegun's cooldown by 1 second.

Vanilla last stand rescue event can only appear once now to make the other events more common.

Decrease chain bomb's max cooldown.

Enemies now use a 3 power version of the schimitar beam.

Requesting fuel at the last stand start beacon also gives you a map.

Requesting ammunition at the last stand gives slightly less supplies.

Requesting crew at the last stand only gives a regular soldier, not one with better skill.

Tully will now also give you 15 repairs and a med reward when unlocked.

Increased time in the asteroid about to hit a civilian station event.

Lowered Coalition Assault's max engines by 1.

The Zoltan stasis event is no longer garunteed to spawn.

Engineers can now be customized further.

Engineer cybernetic eye is more rare.

Added more rock customization.

Ancient royals have a new description.

Orchid Sectors have new start beacon background.

Added a new tip for Federation Outposts.

Changed text very slightly in the last stand entrance beacon.

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Fixed some tpyos.

Fixed Slug and Coalition sector crashes.

Fix to a potential issue with certain events not appearing with AE enabled??? (I'm not certain if it was an issue, but it SHOULD have been...)

Fixed the new Tuco event crashing and added options to leave.

Fixed a rare potential crash in the last stand.

Fixed an occasional Pirate sector crash.

Fixed Pandora's box not hiding the results.

Fixed the old auto-hacker event still appearing.

Fixed last minute missile detonations sometimes costing less than 10 missiles.

Fixed Adv. Respirators appearing in stores.

Fixed the pirate boarding event overriding the event list.

Fixed some missing pixels on the Coalition Battleship cloak.

Fixed the enemy repair drone mk 2 appearing in stores.

Fixed the Ancient Royal event not having an artificial planet.

Fixed the pirate chasing you in an asteroid piloting blue option not working.

Fixed wierd colors on some slug pirate ships.

Removed some cursing.

Slug Saboteurs can detect lifeforms now.

Fixed the Crystal mapping job refering to humans.

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Better organized the events into different files for each sector. No effect on gameplay but makes events much easier to read and will prevent cascading bugs.

Reformatted some stuff in the xml so future changes can be run through an XML verifier to prevent bugs.

The game is now locked on Advanced Edition mode.
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MrHoody
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 2.6 [The Hyperspace Update]

Postby MrHoody » Thu Jun 11, 2020 12:24 pm

Hi, I'm really enjoying this mod and how frequent the updates are :) at the moment 2.6 isn't working for me. It crashes when I click start to try and start a game. I have updated hyperspace to 0.3 and tested it with 2.5.4 and that works fine. Pic of ship selection scree below:

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