
A mod by Kix, Laythe, AgentTHeKat, PDTM, Moreorlesser, Felipemello, Markus McCloud, Woona, MagicBadger, and Solid Boi
Additional thanks to:
Woona: Creator of Vicious Vessels and the Orchids mod, and let us use both in Multiverse
PLIOU: Donated several of the hulls we use, such as the Rock and Lost Sun guard, as well as the Duskbringer Station.
TheSwiftTiger: Main hyperspace dev and composed several music tracks for us.
JumboCarrot: Composed several music tracks for us.
Stormbringer: Main dev of Project Coalition, the precursor to Multiverse
SomeFederationPerson: One of the Federation Fleet ships
Andr3wtime: Creator of KA and the Gyges, which was the base for the Bishop Cruiser
Hyperion: Additional flavor text for defeat events
Kobo: Crystal Scatter sprite
RAD-82: Federation guard sprite
Jimli_: Federation tactical fighter sprite
Witherbottom: First youtuber to play Multiverse. You can check him out here: https://www.youtube.com/channel/UC3GyR1Q1qFatROk6rKPx74Q
!!!!VERY VERY VERY IMPORTANT: HYPERSPACE IS NOW ON VERSION 0.5.6!!!!
Hyperspace, the modding API needed for Multiverse to work has been updated to version 0.5.6. Please update your hyperspace, as the new 4.1+ versions will not work with older hyperspace versions: https://subsetgames.com/forum/viewtopic.php?f=11&t=35095

Benefits of joining the discord:
-Occasional exclusive pre-release versions
-Regular updates on mod progress
-Help with development and make suggestions/bug reports
-Talk with the devs and other people who've played the mod
-We're lonely and having another person to talk about the mod with will make us slightly happier
Table of contents for people who get lost easily:
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1. Install Instructions
2. Multiverse Download
3. Addons
1. Misc
2. Eldritch Horrors
3. Custom Start
5. Previews
4. FAQ (Frequently Asked Questions)
====================INSTALLATION====================
Multiverse -
Multiverse is patched just like any regular FTL mod. Install Slipstream mod manager if you haven't already and place Multiverse in the mod folder, launch slipstream and select Multiverse, and click patch.
Hyperspace -
Hyperspace is a required hard-coded modding API for Multiverse to function properly. Head to the Hyperspace forum page and download the files. You'll also have to downgrade your FTL to version 1.6.9, but don't worry. It's much simpler than it sounds, and Hyperspace provides an easy method to do it. You'll still be able to play the latest AND the downgraded version if you do it properly.
Zip Files -
Some Multiverse versions are kept as Zip files. Don't worry, a Zip file is the exact same as an FTL file! There are two ways to make Slipstream recognize the file;
THE EASY WAY:
1. Open slipstream, look at the top left corner where it says "file". Click this and select preferences. Check the box marked "allow_zip", and then click apply. Now Slipstream will recognize .zip files inside its mod folder. That's it!
THE ALTERNATIVE WAY:
2. Make sure you have show file types enabled. Right click Multiverse.zip and select rename. Select the .zip at the end and change it to .ftl. If a pop-up appears telling you that it may corrupt the file, just click ok and continue, the file won't be corrupted. Now just put the .ftl file in Slipstream's mod folder and thats it!
Compatibility -
Multiverse is an overhaul mod, meaning it changes a large portion of game features. As such, it may not be compatible with a variety of different mods. So what will work?
Other overhauls? Absolutely not. Any mods such as CE, ARS+, Insurrection, etc will definitely NOT work with Multiverse and should NEVER be used together.
Non-Hyperspace Ship Packs? Yes and no. These ships, as they do not use hyperspace, will replace the main page ships, which Multiverse also replaces with new ships. It is recommended you do not use any conventional ship packs with Multiverse if you want to experience Multiverse on its own.
Hyperspace Ship Packs? Yes. The beauty of Hyperspace is it allows infinite player ships. Any hyperspace ships will simply be added to additional pages. You can use as many Hyperspace ship packs as you want with Multiverse without issue.
Weapon Packs? Most likely. Most weapon packs should work with Multiverse, but there is a chance there might be a namespace issue where two weapons have the same ID, in which case the weapon pack would override the weapon from Multiverse. Additionally, if the mod allows enemies to use the new weapons, this will NOT work in Multiverse, as Multiverse changes the namespaces of all enemy weapon lists.
Enemy ship extensions? No, unless they're made specifically for Multiverse. Multiverse changes the names of all of the enemy lists and encounters, meaning any mods that add to the vanilla lists won't have an impact while Multiverse is in use.
Graphical Mods? Depends. Multiverse adds its own new backgrounds, crew customization features, fleet pursuit indicator, and vanilla sprite improvements, which may collide with graphical mods. If you wan't to prevent your graphical mods from overriding Multiverse, patch them BEFORE Multiverse, that way Multiverse will override anything that the two mods share.
We HIGHLY recommend playing Multiverse without any addons or additional mods the first time you play it, so you can see what the base mod has before adding more onto it.
Installation order -
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1. Hyperspace.ftl (NOT REQUIRED, BUT IF YOU DO USE IT MAKE SURE IT COMES FIRST)
2. Graphical improvement mods
3.Multiverse
4. Eldritch Horrors or any other major addons
5. Smaller addons like the Elite ship-packs
6. Weapons packs, or ship packs
====================MULTIVERSE DOWNLOAD====================
IMPORTANT NOTE: THIS MOD IS DRIVEN BY HYPERSPACE
Hyperspace is a powerful new hard-coded FTL mod, which you must install separately. Hyperspace adds the ability to add new player ship slots, new alien races, and many other new features. You can install hyperspace from here: https://subsetgames.com/forum/viewtopic.php?f=11&t=35095
!!!!VERY VERY VERY IMPORTANT: HYPERSPACE IS NOW ON VERSION 0.5.6!!!!
Hyperspace, the modding API needed for Multiverse to work has been updated to version 0.5.6. Please update your hyperspace, as the new 4.1+ versions will not work with older hyperspace versions: https://subsetgames.com/forum/viewtopic.php?f=11&t=35095
DOWNLOAD BUILD - 4.5 [Chronicles of the Salt Man]
https://drive.google.com/file/d/14CZLEf8rVKvDUeM5geQ9H57JJbmN48kE/view?usp=sharing
Experimental Builds are kept as zip files. Zip and FTL files are actually the same thing. To use the zip file in slipstream, put it in the mod folder, launch slipstream, go to the file tab at the top, then preferences and enable the option to recognize zip files.
Warning: This changelog may contain minor spoilers, but does not have context to them.
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FEATURES:
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Added the Guild sector.
Added the salt man and salt launcher.
Added the Sodium Cruiser type A, B, and C.
Added Clansman Rangers.
Added a couple more MV Traveler dialogues.
You can now talk to and scan the lizards at empty beacons. Also added ranger socialization options.
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CHANGES:
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Sylvan now has 2 neural lasers and 2 fire starter lasers instead of 4 bl2s.
Added clarification to extreme/challenge that start beacon bonus options are disabled.
The clansman given from the event in the Royal nebula is now a ranger.
Clan ships now have ranger crew aboard them.
Updated Ancient music a bit.
The Free Mantis event in the obelisk homeworlds now gives a warlord.
Guild A now has a ranger.
The detective event failure text has been changed a bit.
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BALANCE:
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Increased ghost and phantom health.
Massively decreased the amount of scrap given by the rockman thats low on missiles.
Increased the cooldown of steel flak by 1 second and decreased the number of shots by 1.
Removed Engi C from the list of miniboss MV ships that can appear in normal.
Lost Sun B now has 1 more weapon and reactor power.
Plasma Replicator now costs 25 scrap.
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BUG/ISSUE FIXES:
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Fixed some tpyos.
Fixed some missing combat checks.
Fixed some missing cloak images.
Fixed being able to install infinite arms (again).
Fixed the smuggler civy transport having floating weapons.
Fixed not being able to run from the Knighted Guard.
Fixed the Engi C (boss) drops.
Fixed the cloak blue option in the jerry quest.
Fixed the last stand selling the modular magnetic arm.
Fixed the Kakpakakakakakakakakakakakak event not giving a quest.
Fixed Sylvan using the rare gun dialogue when buying a combat augment.
Fixed some MV travelers having no crew.
Fixed the giant man eating weeds event showing the outcome before you select any options.
Fixed the lowest repair bot option still taking 2 power.
Fixed the Hellraiser beam being slower than the drone itself.
Removed the fleet delay from sandbox as it seems to be carrying over between runs (vanilla bug)
Fixed the anointed donations not checking your cargo.
Fixed Orchid outposts having two contact options.
Fixed the old pegasus having no sprite.
Fixed the Fed Transport not running immediately in later sectors.
Fixed locked race augments telling you they don't work with themselves (Referring to the non-locked versions)
Fixed Wrecked Engi Scout having floating weapons.
Fixed the wrecked slug interceptor having slug crew.
OLDER DOWNLOADS
To get older versions of Multiverse, you can find them archived on our Discord server.
====================ADDONS====================
====================MISC====================
Elite Ships [Version 3]:
The Elite ship addon adds 16 new ships to Multiverse themed after the elite groups for certain factions. These ships are (supposed to be) much stronger than normal and probably aren't balanced at all, hence why they were not included in the base mod. Some use the standard vanilla ships whose color scheme was reused for elites (such as Rock C or Engi C), or are entirely new hulls like the Haunted Kestrel and Peace-Keeping Zoltan Cruiser.
Requires Multiverse 4.0+
DOWNLOAD
https://drive.google.com/file/d/1_frDD-a9KFbxwBxVlK886jgvSlhlcSKA/view?usp=sharing
====================ELDRITCH HORRORS====================
Developed by Sally Spartan
As Eldritch Horrors is not developed by the Multiverse Team, we cannot guarantee there won't be compatibility issues between versions. Suggestions or bug reports should be directed towards the creator of the addon themselves.
Currently, Eldritch Horrors is not compatible with 4.0. It is recommended you do not use it with the latest Multiverse version until EH is updated.
You can find Eldritch Horrors on its own forum page here: https://subsetgames.com/forum/viewtopic.php?f=11&t=35928
EH also has its own discord server that you can find here: https://discord.gg/9c2sUM6, which will sometimes have more up-to-date versions than those on the forums.
====================CUSTOM START====================
Developed by Admiral Billy
As Custom Start is not developed by the Multiverse Team, we cannot guarantee there won't be compatibility issues between versions. Suggestions or bug reports should be directed towards the creator of the addon themselves.
Custom start adds a set of blank cruisers for every existing layout, and allows you to customize your equipment at the start.
DOWNLOAD CUSTOM START
https://drive.google.com/file/d/19Q6GWkHYJb4olRpD7qchrX7bjNjjJ5ga/view?usp=sharing
DOWNLOAD CUSTOM START ELITE SHIPS COMPATIBILITY
https://drive.google.com/file/d/1kVF5FmtqDsBbMrsr1x46F7tvoXn-aAEJ/view?usp=sharing
DOWNLOAD CUSTOM START ELDRITCH HORRORS COMPATIBILITY
https://drive.google.com/file/d/1c99ALO0jUBaUtprReRs0tJZQkpI-8Foq/view?usp=sharing
====================PREVIEWS====================
Over 100 new player ships to pick from, all included in the base mod!



Tons of new crew types to encounter and play with, with their own abilities and niches unseen in vanilla!


Hundreds of new weapons and drones to use, including multi-functional toggle drones, conservative weapons that use no power, brand new crew drones, and more!

====================FAQ====================
What is hyperspace?
Hyperspace is a hard-coded modding API utilized by Multiverse. It adds all kinds of new features not possible in vanilla FTL, like new alien races or infinite player ships.
Is Hyperspace developed by the same people as MV?
Nope, hyperspace has its own development team entirely separate from Multiverse. However, we do work in tandem often times. Hyperspace has its own separate development and bug report channels in this server!
What is PC (Project Coalition) and why do people keep mentioning it?
Project Coalition was a previous (failed) overhaul mod that many of the current Multiverse dev team worked on. While the two mods are entirely separate code-wise, many of PC's assets were re-used in MV. PC is no longer available for download publicly.
Whats the difference between hardcoded and softcoded modding?
Softcoded modding is heavily limited, and only allows us to edit images, audio, and XML files. There is no "real coding" involved, and we're limited to what base FTL allows. Hardcoded modding, thanks to hyperspace, allows us to expand the possibilities further, but we are still limited to the functionality provided by hyperspace.
Is MV related to CE or ARS+? Is it compatible with these overhauls?
Nope. Overhauls are never compatible with each other. Running them together will not work and will guarantee that you see major bugs from compatibility issues.
No content from CE or ARS+ is directly used in Multiverse currently, but we have taken inspiration from certain select features.
Is Multiverse finished?
Far from it actually. MV is still being regularly updated, but we have plenty of content left to add!
What is EH (Eldritch Horrors)? Who makes it?
EH is a large addon for Multiverse developed by SallySpartan. Though it is built on top of Multiverse, it has a different dev team and development cycle.
WHERE ARE THE GIBS!?
They're coming, be patient. We have draw at least 4 gibs per ship, and Multiverse currently has over 600 ships. It will take a long time till they are ready, but we are slowly making progress on them.
Will player ships be getting purchasable artillery?
Yes, eventually. To be efficient, this will likely be added alongside player ship gibs, whenever those are ready.
Can I contribute?
Yes, of course! Bug/typo reports and suggestions are always helpful, but if you want to contribute art, music, or something else that's always helpful as well. Do note though that it isn't guaranteed we'll have a use for whatever you submit, so you might want to ask first what we may need help with.
I keep getting humans when it references custom crew, what's up with that?
This means, without a doubt, your hyperspace is incorrectly installed. Make sure you double check that you've installed it correctly and are using the right patch order.
What the hell is a patch order?
The patch order is the order of mods in superluminal's mod list. This is VERY important. Mods that are higher in the list are patched first. Multiverse should always come last unless you are using an addon, in which csae the addon should come after Multiverse.
What mods are Multiverse compatible with?
If it wasn't exclusively made for Multiverse (or specifically updated to be compatible), chances are it is NOT compatible. It is heavily, HEAVILY recommended you use NO additional mods unless they are a designated MV addon.
MV can break or be broken by practically anything, including ship mods or cosmetic mods.
Why is Multiverse a Zip file?/Where is the .ftl file?/Why is Multiverse not showing up in slipstream?
These are all actually the same question. Multiverse is packaged as a zip file, which is functionally the same thing as a .ftl file. To make slipstream recognize the zip, place Multiverse in the mods folder, launch slipstream, click the file tab at the top left, select "preferences", then check the "allow_zip" box, click apply, and then restart slipstream.
How hard is Multiverse? What difficulty is it balanced for?
As Multiverse is still in development, balance can sometimes be a little shaky after certain updates, but we're always sure to fix any concerns once they're reported. Multiverse is currently balanced around the Normal difficulty.