[MOD] Custom Ships 0.6 beta UPDATE
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Re: [MOD] Custom Ships 0.6 beta UPDATE
good idea, i just think somebody needs to do the art for him.... i mean if it had custom art then it could be better...
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Re: [MOD] Custom Ships 0.6 beta UPDATE
Unfortunately though, I don't have any image editing software or tools like Adobe Fireworks
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Re: [MOD] Custom Ships 0.6 beta UPDATE
POM_Fenris wrote:Unfortunately though, I don't have any image editing software or tools like Adobe Fireworks
GIMP is free.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
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Re: [MOD] Custom Ships 0.6 beta UPDATE
Um, question on Millenium Falcon to POM_Fenris.
Shouldn't Millenium Falcon have shield instead of cloak (a lvl 1 shield and no cloak)?
Shouldn't Millenium Falcon have shield instead of cloak (a lvl 1 shield and no cloak)?
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Re: [MOD] Custom Ships 0.6 beta UPDATE
@Whale Cancer - I don't have admin rights on my PC so can't get any new software beside what my Dad adds. He is often busy and is away for two weeks minimum, so it would be a while before I could get GIMP
@UberFubarius - I put in for it to start with cloaking because it was designed in the films as a smuggler ship. Whilst I acknowledge that in the films the Falcon had neither shields nor cloaking, it would be crazy to have neither in FTL. As a smuggler ship, it seemed more fitting to have cloaking. The shields lvl1 thing came about as the idea that it carries a lot of random junk around the galaxy, so it would be "some cobbled together parts" that don't quite function until they are upgraded. This is my reasoning
@UberFubarius - I put in for it to start with cloaking because it was designed in the films as a smuggler ship. Whilst I acknowledge that in the films the Falcon had neither shields nor cloaking, it would be crazy to have neither in FTL. As a smuggler ship, it seemed more fitting to have cloaking. The shields lvl1 thing came about as the idea that it carries a lot of random junk around the galaxy, so it would be "some cobbled together parts" that don't quite function until they are upgraded. This is my reasoning
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Re: [MOD] Custom Ships 0.6 beta UPDATE
Might I suggest you could check out Portable Gimp, It shouldn't need Admin access to setup.
http://portableapps.com/apps/graphics_p ... p_portable
Also the federation ship you are uncertain of (last one in the list) is a "Nebula class" Starship. It is usually portrayed as more of a science ship, I suggest giving it higher level sensors to start with
http://en.memory-alpha.org/wiki/Nebula_class
http://portableapps.com/apps/graphics_p ... p_portable
Also the federation ship you are uncertain of (last one in the list) is a "Nebula class" Starship. It is usually portrayed as more of a science ship, I suggest giving it higher level sensors to start with
http://en.memory-alpha.org/wiki/Nebula_class
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Re: [MOD] Custom Ships 0.6 beta UPDATE
@Jaxxa - Even with the right software I very much doubt I could do quality artwork for this mod. Also I did not create the mod, I am just contributing suggestions for loadouts. Higher sensors sounds good, as well as starting with medbay lvl2?
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Re: [MOD] Custom Ships 0.6 beta UPDATE
I like the idea, but the ships don't match anything else in the game, as far as pixilation goes. They look copied-and-pasted. To fix this, I reccomend getting paint.NET and uploading the .bmp. Then go around the edges and clear up the shadows and such around the edge. Then it should look pixilated.
Zalkida Mirnath - Fear the Assassian
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Re: [MOD] Custom Ships 0.6 beta UPDATE
POM_Fenris wrote:@Whale Cancer - I don't have admin rights on my PC so can't get any new software beside what my Dad adds. He is often busy and is away for two weeks minimum, so it would be a while before I could get GIMP
@UberFubarius - I put in for it to start with cloaking because it was designed in the films as a smuggler ship. Whilst I acknowledge that in the films the Falcon had neither shields nor cloaking, it would be crazy to have neither in FTL. As a smuggler ship, it seemed more fitting to have cloaking. The shields lvl1 thing came about as the idea that it carries a lot of random junk around the galaxy, so it would be "some cobbled together parts" that don't quite function until they are upgraded. This is my reasoning
You do realize the Falcon DID have shields?
For example, I believe it got hit once or twice by TIE fighters, but survived intact. Furthermore, remember that SW ships don't have shields until they power up and prepare for takeoff, explaining why there's a lot of sparks going out when the ship's being fired upon while on the ground but does some strange flashing thing when hit while airborne.
So yes, the Millenium Falcon should have shields, not cloaking.
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Re: [MOD] Custom Ships 0.6 beta UPDATE
dalolorn wrote: You do realize the Falcon DID have shields?.
Having discussed amongst friends, I have realised this, yes. In this case maybe start with lvl 1 shields but no cloak?