all weapons can be found here. Will be updated as mod gets updated. (which it has)
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new beam weapons:
New useless artilery weapon. Its the artillery beam, but sets fire to stuff instead of damaging it. Can only be found in game files as of now.
Scavenger beam. Does only no hull damage but causes hull breaches everywhere.
Neural beam. Stuns enemy crew and does some bio damage.
Weak beam. only found in game files as of now. Really cheap and weak beam.
scythe beam. for testing purposes.... very op and not found in game
particle beam. It does massive system damage but no hull or bio damage. has a high fire chance.
new bomb weapons:
anti-bio bomb. pretty much self explanatory. does no system damage.
anti-bio bomb mark II. Does more crew damage.
hull bomb. Does 1 hull damage. But since bombs shouldn't be able to do hull damage, this thing costs 195 scrap and is super rare.
healing burst mark II. heals more than mark I
ion bomb mark II. does more ion damage. (I changed the mark I so that it only does 3 ion damage instead of 4)
bomb hull repair. repairs hull. sounds pretty op but its not.
decimator. super rare. instantly kills any crew member with 100 or less health.
battery. THIS IS NOT A WEAPON. it is a gimmick that lets you power the weapon system. only in games code as of now
particle bomb. It does massive system damage but no hull or bio damage. has a high fire chance.
new burst weapons:
Rusty flak. Shoots 10 flak but has a massive aim range. (70)
flak aimer. has a very small radius, but bad in the sense it cant hit multiple rooms often
Anti-bio ranged burst. a flak weapon with anti-bio properties
Crystal Flak. Its a flak weapon that shoots crystals.
new laser weapons:
Laser burst 6. Very overpowered but very expensive and rare. shoots 7 lasers
broken laser. fires out 12 lasers but does NO damage. has a decent fire chance
Gatling gun. has a very quick charge and has a chain power of quicker charge. no shields shall stand in your way.
Heavy Gatling gun. has a very quick charge and has a chain power of quicker charge. no shields shall stand in your way. Does more damage
Weak laser. extremely similar to the defense laser, but quicker charge. can also be found in stores and events.
Dual Vulcan. It's the vulcan... but each shot fires TWO lasers!
Conservative laser. requires no power for itself, but does require at least one other weapon to be powered
particle laser. It does massive system damage but no hull or bio damage. has a high fire chance.
particle laser mark II. It destroys any system and starts a fire. does no hull or bio damage.
New crystal weapons:
Heavy Crystal 3. Does 5 damage but very rare and expensive (can only be found in crystal sector)
Crystal cannon. its a common weapon found outside of crystal world. its not too powerful but still useful.
Crystal flak. It fires 3 crystals that pierce one shield each. Even better for taking care of enemy shields.
New Missile weapons:
Blast missile. Just like the burst missile, but costs 2 missiles to use.
Bolt Missile. Does 6 damage, but has a 23 sec cooldown, costs 5 power (yes you can actually do that), and is super rare and expensive.
particle missile. It does massive system damage but no hull or bio damage. has a high fire chance.
New Ion weapons:
Dual Ion. Shoots two ion blasts
Ion Gatling gun. has a very quick charge and has a chain power of quicker charge. no shields shall stand in your way. does only ion damage
PLUS... there are three new weapon types!
new energy weapons (energy weapons do hull and ion damage plus have increased fire chance)
new focus gun weapons (High breach chance and work like beams except have very short trails)
new Chaos Emitters (a lot like focus guns except FAR more powerful. Only two at the moment)
new drones! (combat III kinda broken... working on it)
Combat Mark III
Missile drone (fixed)
Bomb drone (working on it, not in game yet, but still in files)
Energy drone (do I have to explain this one?)
Quick hull repair drone (quicker than normal)
Ion drone (fixed)
Also changes some nebula events and plain text in empty beacons for all sectors.
Download link: (requires slipstream)
https://www.dropbox.com/s/h15jowtitod4h ... s.ftl?dl=0
Thanks to Taxiservice for making the mod testing environment.