Guess it's up to me to sort this one out considering Styles did your first ship.
1 thing I want you to start using if you plan on making more ship mods :
The Mod Testing EnvironmentOnce you're done designing your ship, load up this mod followed by your ship mod. And see if the things you want to do are indeed possible or if some unexpected problem shows up.
In this case : A 6 slot teleporter will house 6 people, but will only teleport 4 people over at max when used.
Knowing that, the maximum of 2 weapons and 1 drone slot is quite crippling. I'd personally would say to add 1 slot to both systems. Would also get rid of the fact that the autofire button disappears. There is however 1 other way to sort of fix this. And that's by setting the teleporter to be able to be upgraded to lvl 4. This will grant you a teleporter without a cooldown.
Needless to see how powerful such a thing can be.
So it's clear the ship is focused on boarding, it might be worth while to remove the manning station in the medbay, allowing it to be used by 4 peeps at once. You can check to see if one of the 2x1 or 1x2 would fit in there instead to make it look less odd.
One last thing, long layouts can run into problems. Not sure if this is the case here, but it does warrant some testing. If you ever payed attention to what your shots do when they go behind the enemy window, you'll notice they don't reach the end of the screen, but disappear roughly a quarter of the way past it, just like enemy shots appear there. If your shield layer goes past that quarter, any enemy shot that "spawns" there, will not go past the shieldlayer and just bypass them. The easiest way to test if this is the case with this ship is to just park it in an asteroid field when there is another ship present. Accept a surrender or something.
Naturally we'll end things on a positive note, since feedback can often be quite dreadful to read through.
It's an interesting concept to pair up a boarding party with ion weaponry. Lasers weapons take hull damage and bombs require a missile supply.
Ions don't, though they do require to be powered and firing constantly. Nice.