Postby stylesrj » Mon Jan 23, 2017 10:50 pm
Oh and piloting should be at Level 1... and Sensors because why do you need to see what's on the enemy ship when the ship seems to be designed for firepower?
Are one of the empty rooms a teleporter and if so, is it a 2x2 room? Because that's dangerous as well. 2x2 teleporters are very powerful weapons and are usually dedicated towards boarding vessels rather than a multi-purpose fighter which your ship is themed for.
Also, did you make sure to set a Clone Bay in the same room as the Medbay so people don't accidentally waste 50 Scrap for a system that might not exist?
And where does one put the other systems? I see the standard 3 subsystems and 5 systems of most ships (Engines, Weapons, Shields, Life Support, Medical), but there are 10 systems in total (Cloak, Drones, Mind Control, Teleporter, Hacking) and only 3 blank spots on the ship where they could fit.
What systems are missing from the ship? And if there are none but they stack, then keep in mind that stacking systems is a dangerous affair and you can't repair everything in the stack without a Repair Bomb or if it starts as an AI ship.
Lastly, there's only two airlocks. I*m not saying there needs to be one for each room but you might want to consider spacing a few throughout the ship because airlock placement is important for getting rid of intruders and having just the two is bad.