[Ship][AE][CE ready] The Insignis

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Biohazard063
Posts: 412
Joined: Fri Feb 14, 2014 4:38 pm

[Ship][AE][CE ready] The Insignis

Postby Biohazard063 » Sat Feb 27, 2016 7:33 am

Origin
Sometimes you just get bitten by the mod bug. Sometimes you decide to stream the creation of a ship and accept help from the audience. This is how this ship came to fruition.
Introducing : The Insignis
Image
This mantis bomber relies on its breach bomb and hacking system to keep weapons down whilst the boarding does its job.
Downloads
Dropbox : Link
Mediafire : Link

Strategy
This ship relies on both effects of hacking. Namely disrupting systems and locking doors. Meaning early game, hacking will be your defense and offense.
How you use it is up to you but a rather obvious strategy immediatley presents itself.

Other useful info
The ship replaces Mantis A.

The ship has an artillery mount and weapon for those playing with Captains Edition, CE is required to use and buy the artillery but is otherwise not required to play with this ship. The artillery is weapon is the Sha'k Internal Teleporter found on the Mantis A and B.

Showcase video's
The Making of (Part 1 of 4)
Maiden voyage (Part 1 of 3)

Credit
Kartoflane : Creator of the Superluminal program
Sleeper Service : For the weapon and hull art
People on twitch : Any input that helped shape this ship
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.