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Re: [SHIPS][AE] Monster World

Posted: Mon Sep 28, 2015 10:27 pm
by PLIOU
It's for sure my biggest effort so far . It was such a headache , unimaginable! So many pixels !

Here's an image of it . I made some mysterious looking weapons too . The download links are on the first page .
Image

Re: [SHIPS][AE] Monster World

Posted: Mon Sep 28, 2015 10:31 pm
by NarnKar
Sweet jesus that's beautiful. I love the wings and the talons--I'd actually been trying to make some kind of dragon ship on my own for a while, but stopping short. Damn. (The talons look like you did them custom--nice job with those!)

Re: [SHIPS][AE] Monster World

Posted: Mon Sep 28, 2015 10:40 pm
by stylesrj
Seriously, I really should fly these ships at some point. They might prove useful in... well yeah I should fly them.

Re: [SHIPS][AE] Monster World

Posted: Mon Sep 28, 2015 11:10 pm
by PLIOU
I don't know what to say . Anyone can do anything they want with these .

Re: [SHIPS][AE] Monster World

Posted: Tue Sep 29, 2015 6:57 pm
by Yizzzy
That griffen. It looks amazing. I must fly it... :mrgreen:

Re: [SHIPS][AE] Monster World

Posted: Tue Sep 29, 2015 11:59 pm
by PLIOU
The overall image is pretty decent . On a closer look though there are many details like the claws-nails or the back legs or the angles of the wings that I don't want to stare at anymore and think of how it should have looked like :lol: . It's super strong in terms of gameplay . I run out of ideas about balanced weapons . Stylesrj had a really terrifying White artilery beam on the zoltan overpowered flagship I was tempted to mount on the beak , I really liked the width of the beam but it's related to the damage I think . It would just be too much , The heavy beam of light I would have called it . :lol:

Re: [SHIPS][AE] Monster World

Posted: Wed Sep 30, 2015 12:18 am
by stylesrj
PLIOU wrote:Stylesrj had a really terrifying White artilery beam on the zoltan overpowered flagship I was tempted to mount on the beak , I really liked the width of the beam but it's related to the damage I think . It would just be too much , The heavy beam of light I would have called it . :lol:


Actually I took the Glaive Beam and made it white. You can probably do the same thing with the Halberd Beam. Take the stats from it, make it an artillery and colour it white...

Code: Select all

<weaponBlueprint name="BEAM_LIGHT">
   <type>BEAM</type>
   <tip>tip_beams</tip>
   <title>Heavy Light Beam</title>
   <short>Heavy Light Beam</short>
   <desc>Slow but reliably powerful standard beam weapon.</desc>
   <tooltip>Beam weapon, 2 damage per room.</tooltip>
   <damage>2</damage>
   <sp>0</sp>
   <fireChance>0</fireChance>
   <breachChance>0</breachChance>
   <cooldown>40</cooldown>
   <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
   <power>1</power>
   <cost>0</cost>
   <bp>7</bp>
   <rarity>0</rarity>
   <length>80</length>
   <image>beam_contact</image>
   <launchSounds>
      <sound>beam2</sound>
   </launchSounds>
   <weaponArt>beam_2</weaponArt>
   <iconImage>beam</iconImage>
</weaponBlueprint>


But if beam width is dependent on damage, damn that's something new you learn every day.

Re: [SHIPS][AE] Monster World

Posted: Wed Sep 30, 2015 12:33 am
by PLIOU
Thanks stylesrj you are very helpful , I will leave it as it is though, after all those ships I made I don't want to look back at anything ! The mini halberd beam it has is supposed to look like an eagle eye to fit the concept .

Re: [SHIPS][AE] Monster World

Posted: Wed Sep 30, 2015 12:36 am
by stylesrj
Let us all know if upping or lowering the damage changes the beam width.
Because I always thought it was dependent on the beam used and not how much damage it causes on impact.

Re: [SHIPS][AE] Monster World

Posted: Wed Sep 30, 2015 12:49 am
by PLIOU
By width I mean the displayed graphic thickness. Since I renamed the beam the game doesnt know what it is ? the only thing that adjusts the thickness is the damage I guess