[Ship][AE] The Manticore
Posted: Fri Dec 12, 2014 7:27 pm
I am working on a new, 'D' variation of all the original ships. My idea is in most cases to preserve the spirit of the original versions (even if only loosely) and, in some cases, to have access to certain weapons/equipment, allowing for specific playstiles from the start of a game. I'm trying to keep the ships at a reasonable power level.
I just want to share the mantis ship I made.
THE MANTICORE
Description:
The limitations of this mantis ship are offset by a great potential as a boarding vehicle.
Systems:
Shields IIII
Engines I
Life Support I
Drones II (initial drone parts: 5)
Piloting I
Sensors I
Doors I
Teleporting II
Reactor: 8
Equipment:
Reconstructive Teleport
Beam Drone
Crew:
1 Slug
2 Mantis
I wanted to build a typically mantis ship with a couple of twists to make it somewhat unique. The 2x2 teleport room, combined with the Reconstructive Teleport augment, makes it probably overpowered. Hopefuly the lack of weapons (and only two weapon slots when purchased) will compensate a little bit for that. The beam drone is there in a purely supporting role. It should only be activated to remove zoltan shields or to finish off AI ships once the regular shields have been dealt with.
Known bugs:
The lack of a weapons system misplaces the drones slots, which overlay with the teleportation buttons. This is not really a problem when it comes to play, but it can be a little awkward.
Download:
https://www.dropbox.com/s/ot80qk42bezb1 ... e.ftl?dl=0
Credits:
FTL Team, for the game and for the hull I edited.
kartoFlane, for the Superluminal ship creation tool I used.
I just want to share the mantis ship I made.
THE MANTICORE
Description:
The limitations of this mantis ship are offset by a great potential as a boarding vehicle.
Systems:
Shields IIII
Engines I
Life Support I
Drones II (initial drone parts: 5)
Piloting I
Sensors I
Doors I
Teleporting II
Reactor: 8
Equipment:
Reconstructive Teleport
Beam Drone
Crew:
1 Slug
2 Mantis
I wanted to build a typically mantis ship with a couple of twists to make it somewhat unique. The 2x2 teleport room, combined with the Reconstructive Teleport augment, makes it probably overpowered. Hopefuly the lack of weapons (and only two weapon slots when purchased) will compensate a little bit for that. The beam drone is there in a purely supporting role. It should only be activated to remove zoltan shields or to finish off AI ships once the regular shields have been dealt with.
Known bugs:
The lack of a weapons system misplaces the drones slots, which overlay with the teleportation buttons. This is not really a problem when it comes to play, but it can be a little awkward.
Download:
https://www.dropbox.com/s/ot80qk42bezb1 ... e.ftl?dl=0
Credits:
FTL Team, for the game and for the hull I edited.
kartoFlane, for the Superluminal ship creation tool I used.