Master Mod List

Distribute and discuss mods that are functional. Moderator - Grognak
Whale Cancer
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Re: Master Mod List

Postby Whale Cancer » Thu Oct 04, 2012 5:58 am

WolfyB wrote:Can someone tell me where the data.dat and resource.dat files are backed up? I looked in the resources folder and saw there was folders labeled data.dat and resource.dat "unpacked" but I don't know what those are. Then, in addition to the regular resource and data.dat there are resource and data.dat.bak. Thanks in advance.


*.baks are the backup files. You should be asking this question in the Grognak's Mod Manager thread, as this question directly relates to it.

http://www.ftlgame.com/forum/viewtopic.php?f=12&t=2464
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InnocentSam
Posts: 11
Joined: Sat Sep 15, 2012 9:03 pm

Re: Master Mod List

Postby InnocentSam » Sat Oct 27, 2012 1:41 pm

Here's a little guide for the "Guides" list.

http://xenolith.ws/post/38/so-you-want-to-mod-ftl-eh
John Luke Pack Hard
Posts: 112
Joined: Thu Nov 15, 2012 8:45 am

Re: Master Mod List

Postby John Luke Pack Hard » Sat Nov 17, 2012 10:26 am

Hey, I tried using GMM. Every time I "patch" the game, the loading graphic is replaced by a white box, followed by an error message "FTL has stopped working".

Any indication as to what may be causing the problem?
THEBANDIT240
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Location: Australia

Re: Master Mod List

Postby THEBANDIT240 » Sat Nov 17, 2012 4:02 pm

Are you waiting until the cmd promt auto closes then launch ftl?
I love FTL
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http://www.ftlgame.com/forum/viewtopic.php?f=12&p=23012#p23012
alextfish
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Re: Master Mod List

Postby alextfish » Tue Nov 20, 2012 2:09 pm

I posted my Starcraft mod a couple of weeks ago, and way back in October Tuesday said he'd abandoned his version and I said I'd be taking it over.

So if the Master Mod List is still being maintained, could you get the Starcraft v0.5: 18 New Ships mod added to the list?
(And if it's not being maintained, could it be unstickied so the out-of-date information isn't misleadingly at the top of this forum?)
boa13
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Re: Master Mod List

Postby boa13 » Tue Nov 20, 2012 7:01 pm

The last time marksteele visited the forum was two weeks ago. It's too early to tell, but if he does not come back, there are two possibilities:

- Another user can volunteer to maintain a new thread (starting with a copy of this one); forum mods can then unsticky this thread, and sticky the new one.

- Mods can edit this thread, effectively becoming the maintainers of this thread.
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marksteele
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Re: Master Mod List

Postby marksteele » Mon Dec 10, 2012 2:07 am

heh sorry about that, life caught up with me for a time..now what would be super useful is if someone were to link me any of the newly added mods (pref in the format of the original post). Would be a huge help in getting this back up to snuff.
thashepherd
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Location: Rochester, NY

Re: Master Mod List

Postby thashepherd » Sun Dec 16, 2012 8:20 pm

Needs update/reorganization. And somebody throw Incursion on there! I'm ravenous for news of kieve's little skunkworks project.

EDIT: Just read the above. If we need to start a new thread I have no problem picking that up.
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UltraMantis
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Re: Master Mod List

Postby UltraMantis » Sun Dec 16, 2012 8:53 pm

Just bug a moderator to edit the first post and include or edit the list. We'd be happy to do it. Also, what Incursion? It's not in the working mods forum. :|
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Kieve
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Re: Master Mod List

Postby Kieve » Mon Dec 17, 2012 4:06 am

UltraMantis wrote:Just bug a moderator to edit the first post and include or edit the list. We'd be happy to do it. Also, what Incursion? It's not in the working mods forum. :|


It's a WIP. Simple project that snowballed into a fullblown TC/expansion thingy. I tried to tell you on IRC a while back but you ignored my link :(

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