Master Mod List

Distribute and discuss mods that are functional. Moderator - Grognak
Tuesday
Posts: 46
Joined: Mon Sep 24, 2012 5:59 pm

Re: Master Mod List

Postby Tuesday » Fri Sep 28, 2012 3:18 pm

Thanks for adding my mod, and thanks to whoever stickied.
hborrgg
Posts: 57
Joined: Fri Sep 21, 2012 11:46 pm

Re: Master Mod List

Postby hborrgg » Sat Sep 29, 2012 2:21 am

Has anyone made a mod that adds the Planetary Express yet?
Zaffre
Posts: 144
Joined: Tue Sep 18, 2012 5:09 pm

Re: Master Mod List

Postby Zaffre » Sat Sep 29, 2012 3:11 am

I made a mod called the Blazing Cruiser, could you add it to the list? Thanks. :)
marksteele
Posts: 49
Joined: Thu Sep 20, 2012 3:32 pm

Re: Master Mod List

Postby marksteele » Sat Sep 29, 2012 11:48 pm

so quick update all, since the developers have stated they dislike mods that have to share the actual .dat files (for good reason imo). I have modified the list to de-list any mods that require this. To get added back to the list kindly make your mods using the GMM format and PM me to get it re-added.

Thanks,

marksteele


In other news: added RichText's Pirates!.
Justin
Site Admin
Posts: 265
Joined: Thu Apr 19, 2012 9:52 am

Re: Master Mod List

Postby Justin » Sun Sep 30, 2012 3:06 am

marksteele wrote:so quick update all, since the developers have stated they dislike mods that have to share the actual .dat files (for good reason imo). I have modified the list to de-list any mods that require this. To get added back to the list kindly make your mods using the GMM format and PM me to get it re-added.

Thanks,

marksteele


Thanks for respecting our wishes (so quickly too). Sorry about the extra hoops to jump through.
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.
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IcarusTyler
Posts: 5
Joined: Sun Sep 30, 2012 10:44 am

Re: Master Mod List

Postby IcarusTyler » Sun Sep 30, 2012 1:54 pm

So I've just uploaded the Extra Names Mod.

If you could add it here, that would be awesome :D

http://www.ftlgame.com/forum/viewtopic.php?f=11&t=3293

- Matthew
Whale Cancer
Posts: 272
Joined: Fri Sep 21, 2012 3:28 pm
Location: Vancouver, BC

Re: Master Mod List

Postby Whale Cancer » Tue Oct 02, 2012 3:47 am

I posted a new ship mod, if it could be added to the list.

Thanks!

8 Scouts Mod: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=3331
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
marksteele
Posts: 49
Joined: Thu Sep 20, 2012 3:32 pm

Re: Master Mod List

Postby marksteele » Tue Oct 02, 2012 12:50 pm

adding :)
Zaffre
Posts: 144
Joined: Tue Sep 18, 2012 5:09 pm

Re: Master Mod List

Postby Zaffre » Wed Oct 03, 2012 2:17 am

Could you remove Overcharged Weapons? I had to delete it because I had files from the Obsidian Cruiser which crashed the game if you loaded Engi B.
WolfyB
Posts: 2
Joined: Thu Oct 04, 2012 1:58 am

Re: Master Mod List

Postby WolfyB » Thu Oct 04, 2012 2:03 am

Can someone tell me where the data.dat and resource.dat files are backed up? I looked in the resources folder and saw there was folders labeled data.dat and resource.dat "unpacked" but I don't know what those are. Then, in addition to the regular resource and data.dat there are resource and data.dat.bak. Thanks in advance.

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