[MOD] FTL: Extended vAE.1.1
Posted: Thu Jun 05, 2014 3:09 pm
FTL: Extended
Install with Slipstream Mod Manager
Download FTL: Extended from MediaFire AE.1.1
The Federation Base is extremely far away now. The only way to get closer is to use a "Slingshot" Long-Range Beacon. These require a lot of fuel to use, but it is the only way to reach the base.
Gameplay:
- Exit Beacons no longer have random events. When you reach them, you either pay to use the Slingshot, or you are forced into a nearby "uncharted" sector where you can gather more supplies.
- Since the Crystal Sector is not available, the Crystal Cruiser unlock event has been modified. You can still unlock it.
- If you use a Slingshot in an Uncharted Sector, you do not get to choose your next sector.
- Uncharted Sectors have a mix of almost everything, so they might not be balanced.
Add-ons - Load after the FTL: Extended mod
Download Inflation add-on from MediaFire AE.1
Download Disable Fleet add-on from MediaFire AE.1.1
Events - Requires FTL: Extended vAE.1.1+, although I don't think very many AE.1 got out due to forum issues
Download Lanius Invasion add-on from MediaFire AE.1
---
I, the poster of this topic, have no intention of making any event add-ons with custom events, as they wouldn't quite be "vanilla." However, other people might like to write events to include in the Uncharted Sector, so I'm adding this section.
When adding events to the Extended eventLists, found in newEvents.xml, it is recommended to use the advanced appending tags available through Slipstream Mod Manager.
List of eventList names:
Here is all of the data in the Lanius Invasion add-on as an example:
Credits:
FTL, Slipstream Mod Manager, Notepad
Sleeper Service for the original Infinite add-on for Captain's Edition
Install with Slipstream Mod Manager
Download FTL: Extended from MediaFire AE.1.1
The Federation Base is extremely far away now. The only way to get closer is to use a "Slingshot" Long-Range Beacon. These require a lot of fuel to use, but it is the only way to reach the base.
Gameplay:
- Exit Beacons no longer have random events. When you reach them, you either pay to use the Slingshot, or you are forced into a nearby "uncharted" sector where you can gather more supplies.
- Since the Crystal Sector is not available, the Crystal Cruiser unlock event has been modified. You can still unlock it.
- If you use a Slingshot in an Uncharted Sector, you do not get to choose your next sector.
- Uncharted Sectors have a mix of almost everything, so they might not be balanced.
Code: Select all
Initial Release of AE.1:
-New brand of Long-Range Beacons known as Slingshots
-Potentially infinite gameplay by looping through uncharted sectors
-Modified Crystal Unlock quest
-A change to one event to punish people that don't pay attention
Update for AE.1.1:
-Improved support for Event add-ons
Add-ons - Load after the FTL: Extended mod
Download Inflation add-on from MediaFire AE.1
- The Inflation add-on increases the prices of systems bought at stores by about 50%, rounded down to the nearest multiple of 5. System upgrades cost more. Resources bought at stores cost an extra scrap. This mod is meant to extend your gameplay by slowing down the rate at which you develop your ship. This add-on is usable without FTL: Extended, but why would you do that?
Download Disable Fleet add-on from MediaFire AE.1.1
- The Disable Fleet add-on stops the Rebels from taking over a sector. This provides you with plenty of time to visit every beacon in a sector, although you still have to be careful of the exit beacon if you don't want to use the Slingshot. This add-on also disables the Distraction Buoys so that you can't buy them and they won't drop from enemies. (AE.1.1) This add-on is usable without FTL: Extended and is compatible with the Universal Starting Beacon, which would be loaded before this.
Events - Requires FTL: Extended vAE.1.1+, although I don't think very many AE.1 got out due to forum issues
Download Lanius Invasion add-on from MediaFire AE.1
- (AE only) The Lanius Invasion add-on provides the Uncharted Sector with Lanius events from the Abandoned Sector. Lanius crew are also made available.
---
I, the poster of this topic, have no intention of making any event add-ons with custom events, as they wouldn't quite be "vanilla." However, other people might like to write events to include in the Uncharted Sector, so I'm adding this section.
When adding events to the Extended eventLists, found in newEvents.xml, it is recommended to use the advanced appending tags available through Slipstream Mod Manager.
Code: Select all
<mod:findName type="eventList" name="{insert eventList name here}">
<mod-append:event load="{insert event name here}"/> <!-- Repeat as necessary -->
</mod:findName>
List of eventList names:
- Non-AE
- NEUTRAL_EXTENDED
- DISTRESS_BEACON_EXTENDED
- ITEMS_EXTENDED
- HOSTILE_EXTENDED
- NEBULA_EXTENDED
- QUESTS_EXTENDED
AE - OVERRIDE_NEUTRAL_EXTENDED
- OVERRIDE_DISTRESS_BEACON_EXTENDED
- OVERRIDE_ITEMS_EXTENDED
- OVERRIDE_HOSTILE_EXTENDED
- OVERRIDE_NEBULA_EXTENDED
- OVERRIDE_QUESTS_EXTENDED
Here is all of the data in the Lanius Invasion add-on as an example:
Code: Select all
newEvents.xml.append
<mod:findName type="eventList" name="OVERRIDE_HOSTILE_EXTENDED">
<mod-append:event load="LANIUS_FIGHT"/>
<mod-append:event load="LANIUS_REBEL_FIGHT"/>
<mod-append:event load="LANIUS_PIRATE_FIGHT"/>
<mod-append:event load="LANIUS_FIGHT_ASTEROID"/>
<mod-append:event load="LANIUS_FIGHT_PULSAR"/>
<mod-append:event load="LANIUS_NOBOARDERS_PDS"/>
<mod-append:event load="LANIUS_HARVESTER"/>
<mod-append:event load="LANIUS_PIRATE_BOARDERS"/>
</mod:findName>
<mod:findName type="eventList" name="OVERRIDE_NEUTRAL_EXTENDED">
<mod-append:event load="LANIUS_CIVILIAN"/>
<mod-append:event load="LANIUS_PIRATE_CIVILIAN"/>
<mod-append:event load="LANIUS_SOLO_SALVAGE"/>
<mod-append:event load="LANIUS_SCARED_CIVILIAN"/>
<mod-append:event load="LANIUS_AUTO_REBEL"/>
<mod-append:event load="LANIUS_GROUP_AUTO"/>
<mod-append:event load="LANIUS_BEACON_EATER"/>
<mod-append:event load="LANIUS_DORMANT_EVENT"/>
<mod-append:event load="LANIUS_FUELING_STATION"/>
</mod:findName>
<mod:findName type="eventList" name="OVERRIDE_DISTRESS_BEACON_EXTENDED">
<mod-append:event load="LANIUS_DISTRESS_FIGHT"/>
<mod-append:event load="LANIUS_DISTRESS_EMPTY"/>
<mod-append:event load="LANIUS_DISTRESS_TOOLATE"/>
<mod-append:event load="LANIUS_DISTRESS_TRAP"/>
<mod-append:event load="LANIUS_SLUG_DISTRESS"/>
<mod-append:event load="LANIUS_MANTIS_DISTRESS"/>
<mod-append:event load="LANIUS_ROCK_DISTRESS"/>
</mod:findName>
<mod:findName type="eventList" name="OVERRIDE_ITEMS_EXTENDED">
<mod-append:event load="LANIUS_FREE_STUFF"/>
<mod-append:event load="LANIUS_RESEARCHER_CONTACT"/>
<mod-append:event load="LANIUS_RESEARCHER_CRAFT"/>
<mod-append:event load="LANIUS_TRADER_TRANSLATOR"/>
<mod-append:event load="LANIUS_TRADER"/>
</mod:findName>
sector_data.xml.append
<mod:findName type="sectorDescription" name="CRYSTAL_HOME">
<mod:findLike type="trackList">
<mod-append:track>shrike</mod-append:track>
</mod:findLike>
<mod:findLike type="rarityList">
<mod-append:blueprint name="anaerobic" rarity="5"/>
</mod:findLike>
</mod:findName>
Credits:
FTL, Slipstream Mod Manager, Notepad
Sleeper Service for the original Infinite add-on for Captain's Edition