Metzelmax wrote:Nice mod!
But I think the end game is a little bit lackluster. After 45 jumps the Rebels just come and murder you. Granted you can battle flagship, but it doesnt win you the game. Maybe it should just pop a "you win" screen and then blow your ship up.
I thought it already did. Or was that the pre-release version? Why was that removed?
You maybe could use the secret sector to simulate the "Beat flagship" phase, where you get another 45 jumps until the rebels come again.
And then it can be used again! Holy crap! Instead of facing the Flagship at the end, you face a "Boss" upon defeating allows the station to move. Thus creating:
Stations Job Endless! Do it! Do it! Do it!
When I thought about a mod as this I figured that maybe you need a "lvl-Augment" so to speak. Something that determents how good your enemies will be. Could also be done by shield/weapon level.
I think the enemies got tougher over time regardless. Or at least that's what I thought kept happening as I'd get some systems built in to face 1-layer shield ships only to face 2 layers... so I prepare some more and 3-layer ships appear...