Paragon Cruiser - Smaragdos
The Zoltan and the Rocks have a long history with the Federation - the Zoltan as one of the first species to join it, and the Rocks as one of the species formerly opposing it. Despite any lingering animosities the two races are now allies, and enjoy civil, if cool, diplomatic relations.
However, the Rebel threat has forced the Federation members to work closer than ever before. As such, the Zoltan and Rock militaries have agreed to undertake a joint project to develop a powerful cruiser that would serve as an exemplar of everything the Federation stands for - unity, and the strength it provides.
The fruit of this cooperation is the Smaragdos.
Starting with two Zoltans, two Rockmen, and a 4-man teleporter, the ship instantly forces the player to use boarding gameplay. Sounds boring and overplayed, but there are several twists to it.
First of all, the ship starts with a slight shortage of reactor power supply - as such, you will have to shuffle your Zoltans around if you want to keep relevant systems powered.
Another thing is that the ship starts without door control and medbay - you are very vulnerable to boarding and fires, especially with your Rocks being busy over at the other ship.
For whatever reason, you will find that the Teleporter room is being targeted more often than it should -- it almost seems like the enemies know how to shut you down... Or just the RNG is stacked against you
- Zoltan Self-Powered Laser - A prototype weapon created by the Zoltans, this laser does not require an external power source.
Deals 1 hull damage, but no system or personnel damage. 20 seconds charge time. Requires no power.
- Mending Cluster-Bomb - An advanced bomb launcher capable of teleporting three healing devices at once, thus achieving an overall better accuracy. Due to safety precautions, fires only 1 bomb on your ship.
3 bombs, each healing 30hp. 10% fire chance. 16 seconds cooldown.
- Rupture Bomb - A fast-recharging, slow-detonating, frighteningly powerful, and missile-hungry bomb.
Deals 2 hull damage and additional 4 personnel damage, totaling to 80 crew damage - capable of killing a Zoltan in a single blast.
30% breach chance, 9 seconds cooldown, 3 seconds fuse time. Uses THREE missiles per shot.
- Reinforced System Casing - Prevents hit systems from taking damage (hull damage will still be inflicted).
Paragon Cruiser.ftl - replaces Federation A
Thanks go to SleeperService for suggestions for this ship, and also for his amazing FTL Captains Edition, from which I have shamelessly copied the bomb fuse idea, and cluster bomb idea and graphics