[MOD] Captured Concordiat Engineering Vessel

Distribute and discuss mods that are functional. Moderator - Grognak
BattleBee
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Joined: Sat Sep 28, 2013 12:25 pm

Re: [MOD] Captured Concordiat Engineering Vessel

Postby BattleBee » Sat Sep 28, 2013 5:06 pm

NewAgeOfPower wrote:I see. Well, I'm a extremely detailed sort of writer/GM; a world builder.

Anyways, I'm on the verge of collapse; some previews of what I've been making from my mod:

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I'm rather pleased with my audio choices for these weapons as well.


Holy ship! These are beautiful. Absolutely beautiful.

This mod is going to be the boom!
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NewAgeOfPower
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Re: [MOD] Captured Concordiat Engineering Vessel

Postby NewAgeOfPower » Sun Sep 29, 2013 10:46 am

Destroyers will be released tomorrow.

Here's some previews;

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Gotta remove the paint errors on the Huginn, and increase the transparency on the Weapons bay Shield-Fields of the Muninn.
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NewAgeOfPower
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Re: [MOD] Captured Concordiat Engineering Vessel

Postby NewAgeOfPower » Mon Sep 30, 2013 12:47 am

My god. I just lost 4 hours of work in GIMP.

Will try to grind it out again. Release might be delayed.
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UltraMantis
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Re: [MOD] Captured Concordiat Engineering Vessel

Postby UltraMantis » Mon Sep 30, 2013 6:44 am

:(

Sorry to hear that.
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NewAgeOfPower
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Re: [MOD] Captured Concordiat Engineering Vessel

Postby NewAgeOfPower » Mon Sep 30, 2013 8:37 am

The 0.1 beta for Requiem has been released.

Check the Mod Development section if you want to tease yourself.

5 weapons systems and one ship design.
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