Re: Zoltan carrier
Posted: Mon Sep 02, 2013 1:56 pm
I'm messing about with the new version (haven't played the old version), and, while I like the design of a drone-centric zoltan ship, I'm not finding any challenge playing this ship. It's just too powerful, even with the removal of the Zoltan shield. I managed to get a Beam Drone mk 1 in sector 1, and now at the end of sector 2 with two shield layers I'm feeling endgame-ready.
You could lop off entire limbs of this ship and still have a powerful setup. Starting with something like no shield system (or 1/2 shield, like default Zoltan B) and only 1 engine layer would balance this out a lot. And what is the justification for starting with such powerful doors, sensors, o2, and medbay?
You could lop off entire limbs of this ship and still have a powerful setup. Starting with something like no shield system (or 1/2 shield, like default Zoltan B) and only 1 engine layer would balance this out a lot. And what is the justification for starting with such powerful doors, sensors, o2, and medbay?