agigabyte wrote:No one likes my mods.

I'm going to quote a post I made
a long time ago, on a similar subject - I believe it applies here as well.
Kieve wrote:I'm all for encouraging people to test their boundaries, try their hand at modding, but IMO there are projects worth releasing to share with people, and then there are projects you make just for yourself while you're learning how to do things. To me, this feels like the second category.

There's
nothing wrong with learning how to mod. Not everyone - and I daresay most - can come up with something worthy of the public eye on their first go. It takes time to figure out how to do things right, to put polish on a design. You make mistakes, you fix them, you learn from them - it's a process. Everything you've put out so far is unfinished, unpolished, and shows beginning effort. This is the stuff you learn from, build on, touch up.
Perhaps I'm being a bit unfair to make the comparison, but when you have ships like
this, that show dedication, time investment, and detail, very few people are going to make note of a mod that adds rooms to a single ship gib, lacking any proper polish or design work.
I don't say that to discourage you, but rather to
encourage. Go back to your drawing board, consider what your goals are - what kind of ship do you want to build? What do you want it to do? How do you balance it? What does it
look like? And post a picture! Even if it's just the ship_base.png, it shows people what you're offering. Use the [img] tags! Don't hide it behind a Steam link - people glance at a thread, see... nothing? ...and close the thread. No interest.
This is important.Put some love into your mod, make an effort in your presentation, and don't release sloppy unfinished work. People will enjoy a mod that shows time and attention, even if they don't always comment about it.