The Federation Strikes Back 0.2 (alpha)

Distribute and discuss mods that are functional. Moderator - Grognak
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am
Location: R.S. Dominator

Re: The Federation Strikes Back 0.2 (alpha)

Postby dalolorn » Tue Sep 03, 2013 9:04 am

Diet Water wrote:Ah, I didn't realize the Dominator started without its artillery. Interesting.


I felt it had too much damage potential, even compared to the Vindicator beam - triple 2-bar ionizing with added 2 system/hull damage isn't something most ships will be capable of withstanding. However, I also liked it the way it was, so I added the 150 scrap requirement. :)
The_Destroyer
Posts: 7
Joined: Mon Jan 14, 2013 7:22 pm

Re: The Federation Strikes Back 0.2 (alpha)

Postby The_Destroyer » Thu Oct 10, 2013 5:45 pm

Hi,

I recently tried this out, however I get a problem. On most of the ships except the rebel elite fighter (or whatver it's called), the weapons look like basic lasers but with no name. When I go in-game, it has a green streak going up. If I attempt to fire the weapons, the game crashes! :?:
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am
Location: R.S. Dominator

Re: The Federation Strikes Back 0.2 (alpha)

Postby dalolorn » Thu Oct 10, 2013 6:25 pm

The_Destroyer wrote:Hi,

I recently tried this out, however I get a problem. On most of the ships except the rebel elite fighter (or whatver it's called), the weapons look like basic lasers but with no name. When I go in-game, it has a green streak going up. If I attempt to fire the weapons, the game crashes! :?:


Did you download Captain's Edition and patch it in before TFSB?
The_Destroyer
Posts: 7
Joined: Mon Jan 14, 2013 7:22 pm

Re: The Federation Strikes Back 0.2 (alpha)

Postby The_Destroyer » Mon Oct 21, 2013 5:56 pm

Oh, I never knew that, thanks!

I don't visit here often.
Liquidcool24
Posts: 23
Joined: Sun Dec 01, 2013 1:02 pm

Re: The Federation Strikes Back 0.2 (alpha)

Postby Liquidcool24 » Mon Dec 23, 2013 9:55 pm

I have to ask, are you working on this still? This looked like a really good idea.
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am
Location: R.S. Dominator

Re: The Federation Strikes Back 0.2 (alpha)

Postby dalolorn » Mon Dec 23, 2013 10:22 pm

Not really, no. I gave up on that for no apparent reason (that I can remember, anyway). :oops:

And now I'm too busy with other things to get back to that.
Liquidcool24
Posts: 23
Joined: Sun Dec 01, 2013 1:02 pm

Re: The Federation Strikes Back 0.2 (alpha)

Postby Liquidcool24 » Mon Dec 23, 2013 11:20 pm

So you don't mind if I try something like this?
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: The Federation Strikes Back 0.2 (alpha)

Postby agigabyte » Mon Dec 23, 2013 11:47 pm

Liquidcool24 wrote:So you don't mind if I try something like this?



WHY would he mind? There are 2 others like this out there, not to mention my mod, R&F: Enhanced. (Yay free advertising! :D )
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am
Location: R.S. Dominator

Re: The Federation Strikes Back 0.2 (alpha)

Postby dalolorn » Tue Dec 24, 2013 11:22 am

Liquidcool24 wrote:So you don't mind if I try something like this?


agigabyte's right - for all I care, you can use the assets I created. (all the ship graphics except the Sovereign, and the IHLC I made for the Dominator)

It's not like they were that hard to make, anyway... :)
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm
Location: High Orbit

Re: The Federation Strikes Back 0.2 (alpha)

Postby English Narwhal » Wed Dec 25, 2013 8:41 pm

If you still need testers, I'm willing to help (What else am I going to do over the holidays- work!?)
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