Since it has been brought to my attention that I should probably explain what this thing even is (how did that not occur to me? )...
TFSB is intended to become a total conversion mod that takes place shortly after vanilla FTL, placing the player in command of a Rebel ship running away from the Federation, trying to reunite with the Rebel fleet. The current alpha build, though, just makes you command Rebel ships while trying to achieve the Federation's goals.
The final sector will be similar to the regular one, but the flagship battle will be against a new Federation flagship (if I don't get my hands on some decent models for that, it'll be the Osprey) and its two escort cruisers (if the flagship is the Osprey, then they'll be Kestrels. If not, they'll be Ospreys.) as the Rebels desperately attempt to turn the tide once again and deal the Federation a crippling blow.
Re-re-re-edit: Download from Google Drive - access issues fixed. Apparently, Google's FAQs didn't agree with me...
Edit: Oh, and here's a couple of screenshots I took using Steam earlier.
Dominator-class battlecruiser (Rebel Flagship) firing its new superweapon.
The Dominator meets its future. Or its past, depending on the perspective.
The past Dominator is destroyed by the future Dominator. That's not supposed to happen...!
Re-re-edit: More screenshots. Just hangar pictures this time. The Reaper is basically the Kestrel, but reskinned with a new floor layout and 4 starting crew. If I'm not mistaken, the upper empty room is the cloaking device, the lower one is drone control, and the room between the medbay and door control is the teleporter.
Transport 018 (all of the names are subject to change, really) is more like the Engi A, but at the same time, it's nothing like the Engi A. While the Torus needs the drone to be capable of dealing damage, the drone is simply the Transport's way of compensating for the lower damage output of its dual lasers. I do not remember anything about the layout for this one, not even vaguely.
The Dominator starts with an impressive drone arsenal AND firepower equal to the Reaper. At full capacity, this formidable dreadnought is capable of rivaling the deadliest of Federation warships, but make no mistake - it was badly damaged once before, and the Rebels are lucky to have managed to rebuild it in the first place, and restoring it to its former glory will be a difficult process.
It has a powerful new cannon, the Ionized Heavy Laser Cannon (subject to change), which fires 3 shots (lucky number, I guess...) each dealing 2 ion damage and 2 regular damage. However, it requires a substantial 150 scrap to become operational, and you will need to spend tons of extra scrap and energy if you want to get any significant results out of it.
The Red-Tail, having been placed instead of the Nisos, is basically a clone of the original thing, but with a bit of added firepower. Until they are capable of powering both of its formidable drones, Red-Tail captains must choose between an ion drone capable of randomly hitting targets throughout the ship with a low-power ion burst, or a missile drone capable of equally randomly piercing the enemy shields with missiles, dealing 1 damage each. Batteries not included. Oh, wait, they are! For one or the other.
Drone AA-81 is an upgraded auto-assault drone ship, incapable of supporting crew in any way. Upgraded with a repair drone capable of traversing its narrow maintenance conduits, AA-81 starts with basic shielding, an anti-bio beam, a low-power ion cannon, and a mini beam - and only enough power to run 2 of them at any given time. It also has basic engines, and rudimentary drone systems capable of running the repair drone if one of its other systems is offline or only partially active, and extremely sturdy blast doors (lvl 3). Replaces the Torus (Engi A). 4 weapon and 2 drone slots.
Drone AS-2901 is also an upgraded drone, but this one is designed for scouting and support - and its systems reflect it. Equipped with a Mk II burst laser and a basic laser cannon, AS-2901 also has drone systems, but is also incapable of powering either its beam drone or its repair drone while all other systems are active. Its main strength, however, lies in its ability to manipulate FTL drives to amazing effect (advanced navigation, FTL recharge booster, and FTL jammer augments) and its advanced sensor suite (lvl 3). Replaces the Vortex (Engi B). 3 weapon and 3 drone slots.
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- Faulty Google Drive settings exposed and fixed due to a chain reaction caused by Diet Water's post at page 5.
- Auto-Cruiser by kartoFlane implemented, modified by me and replacing the Nesasio (Stealth A)
- To make sure the UI doesn't break, a custom drone UI by speedoflight is also implemented
- Courtesy of Superluminal's latest update and the FTL modding wiki, the Dominator's room layout will be altered to match the NPC version, with the exception of the doors leading from the corridors, cloaking room, and drone room to the weapon rooms
- Furthermore, the doors leading from the above places on the Dominator to the weapon rooms will no longer act as airlocks, venting atmosphere out of the corresponding weapon room
- TFSB will now have to be patched in after Captain's Edition 1.02 or later, assuming Sleeper Service hasn't caused any compatibility issues between later CE versions and the segments I'm using, which is unlikely
- Several ships will have their weapons and/or drones replaced by various CE weapons. This is most easily noticeable with Drone AA-81, the Dominator, and the Red-Tail, and non-existent in the Reaper, and the Sovereign uses nothing but CE weapons
0.1: First release, Reaper, Transport, Dominator, Red-Tail, and both drones.
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- I screwed up the Dominator's room layout, causing 2 of the doors that are SUPPOSED to be airlocks to become doors to... I don't even know where. The doors are in what used to be the beam room, and the cloaking room.
- Several systems that do not exist on certain ships can be purchased by said ships. This is not something I can resolve on my end, however you can identify it by taking a look at its system levels while shopping. If there is no info on what the system does with # power, then the system does not exist.
- Furthermore, life support has a cost of 0 scrap, but only ships that can't support life support systems can buy it, so no harm done.
- The Sovereign sometimes lacks its second boarding drone. I believe it may be an FTL bug, as nothing appears to be wrong with its blueprint. While I did manage to bypass the issue, I don't have a clue as to how.