FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
enoxides
Posts: 1
Joined: Sat Jul 06, 2019 9:05 pm

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby enoxides » Mon Jul 08, 2019 2:35 am

DJMAGaming wrote:
stylesrj wrote:
DJMAGaming wrote:I hope someone will answer... I'm new to modding, and I've been trying to get this to work for 4 days now. I've read everything on the first page, and tried the solutions. I've re-ordered the mods on the SMM list, I've re-downloaded FTL and SMM several times. I can get it to launch with the weird CE image and it never progresses. I've done everything. And each time I start it with the mods, I do the "verify Integrity" thing and I'm always missing 2 files and have to re-download them again. Someone, help... I just wanna play CE :cry:


Did you delete the backups that SMM creates?
Because you'll want to make sure the backup files are of vanilla FTL so when you upload a mod, it goes back to your backup, then compiles CE into your game.
I remember not doing that at one point so every time I restarted the game, the Rebel Fleet would be delayed by 10000 jumps and I had features from A Strange New Galaxy.

Also, after you patched CE into the game, don't go to Steam and verify the game cache integrity. That removes the mods you just put in!

Just tried doing that, and it still doesnt load it up... Just goes to the loading screen with the weird CE icon, and then an error pops up saying it took to long to load :/ at this rate i'll never play CE :( :( :( :cry: :cry: :cry:


Hey DJMAGaming this has nothing to do with this topic but I was hoping to get a fresh link for your custom Federation Medical Cruiser because all of yours are broken, same with the original. I hope you see this message in time.
Gidoza
Posts: 164
Joined: Mon Apr 11, 2016 1:49 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Gidoza » Tue Jul 16, 2019 8:44 pm

Would I be able to hopefully appropriately suggest that as long as the Flagship Randomizer is included as an option in this package, that the 26-Flagships Add-On should be as well, as located here?

viewtopic.php?f=11&t=32545

The 26 Flagships are intended to be an upgrade on the Flagship Randomizer, all custom-designed for balance so you can get the random without flakiness. It was also designed with Captain's Edition in mind, though it can work with anything. I offer it as a pretty solid suggestion to go with this.

Cheers,
-Gidoza
azeazezar
Posts: 3
Joined: Wed Nov 13, 2013 11:55 am

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby azeazezar » Thu Aug 01, 2019 9:02 pm

Found a small bug with the weapon modifiers: Supercharged fire beam does not in fact pierce shield, while the discription clearly states it should.
atlaspaw
Posts: 1
Joined: Tue Aug 13, 2019 1:52 am

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby atlaspaw » Tue Aug 13, 2019 2:03 am

Hello, I'm having a problem with the endless loot texture pack addon. I can load everything properly following the order in the wiki and the forums, and everything is installed properly by SMM, but when i get to loading the game it takes a very long time on the loading screen (the new CE one) but crashes with a Mingw assertion failed error and the message:
Assertion failed
File: src/rapidxml/rapidxml.hpp

Line: 1388

I tried reinstalling FTL, reinstalling SMM, removing ftl.dat from the backup folder in SMM and everything i could find on the internet including using the 4Gb patch, but nothing worked. I can run the game with CE only and CE and endless loot without textures but it crashes whenever i load the texture pack. Any idea how to fix this or a version of endless loot without the texture pack and normal textures?
Captain Trek
Posts: 66
Joined: Fri Feb 20, 2015 5:17 am

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Captain Trek » Fri Sep 13, 2019 7:26 pm

Welp.

I was making good progress on winning with every ship on Hard from a clean save. My first run in the Rock C was proving to be an absolute blinder, successfully decrewing almost every enemy ship and managing to reach the Crystal sector, unlocking the Crystal A.

Then we had a brownout.

And when the power came back and I rebooted my computer? My save file has been completely wiped.

The game was already fighting me tooth-and-nail just to get this far (multiple at-flagship defeats in Stealth C, horrific RNG screw in the Rock B and Lanius B, having to play both the Kestral B and Stealth A eight times each to finally get a win, etc.), so clearly it just doesn't want me to get it done.

And you know, what, game?

Fine.

You win.

I am never playing FTL again... I can take a hint...

It's nice when everything in your life is suicide-inducingly depressing. It's just nice.
Fins
Posts: 17
Joined: Wed Sep 04, 2019 5:39 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Fins » Thu Sep 19, 2019 10:39 am

Maaaaan, seriously?

Those matters with save files wiping out, they are easily and quickly solvable in case of FTL, by making a simple .bat file (assuming you're Windows) which copies your save files to a separate location, and then making a task in your OS' built-in scheduler to run this .bat file like every couple minutes. FTL save files are so incredibly small this won't stress your PC at all - while providing you near-real-time backup for your save, making it entirely protected against any brownouts. At worst you'd lose a minute of gameplay or so.

I am sure google can tell you details about how to do this. And yep, condolences on the good run wiped by those lazy electricians or somesuch... It happens. Don't let it get you down, man.
CiernyBocian
Posts: 1
Joined: Tue Oct 01, 2019 10:32 am

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby CiernyBocian » Tue Oct 01, 2019 10:42 am

Hi all!

I've just installed the Captain's Edition and I have a small visual problem with it:
Image

For a person with OCD that is a somewhat annoying thing to look at. :D

I have these mods turned on and I believe they are in the correct order:
Image

What can I do to fix it?

Thanks in advance for any help!
GodKira98
Posts: 1
Joined: Sun Oct 06, 2019 4:52 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby GodKira98 » Sun Oct 06, 2019 5:15 pm

Having some issues with CTD's. Sometimes a beacon will crash me, a couple runs ago any attempt to leave a beacon didn't close the game but froze the image (game was still marked as running in task manager) and remained unresponsive for an hour before i closed it. Combat augments almost unilaterally cause a crash, though as I'm using the 60-bar reactor ship "The Potential" I imagine that's probably an incompatibility. Latest one crashes the game every time i defeat some form of automated scout. Both this one and the beacon-leaving pseudocrash wiped the current run save after crashing twice. Also, unsure if it's related to anything, since the game loads fine and seems to run fine barring these, the initial loading bar appears shifted slightly up and to the right of the image meant to contain it. all other in-game text appears fine.

Unsure of what information exactly is needed, so pasting everything considered relevant.
Slipstream modman-log: https://pastebin.com/10B6Ck7F
Last 4 crashlogs, earliest to latest:
https://pastebin.com/aVZkf0wY
https://pastebin.com/i9dAHd3K
https://pastebin.com/mLKS1N8L
https://pastebin.com/CMw8AwjV

Currently running modlist - Checked mods are the ones loaded:
Image

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