FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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K1ller
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby K1ller » Tue Aug 15, 2017 8:12 pm

Arfy wrote:
K1ller wrote:Hey this is a great mod and ive been playing it for awhile. But i have a question that starts with a stories. So ive made my first shit but i think i used your ships assets (accidently) so first question is can i use your ship models and two im not sure if this ship is from your mod so im going to describe it. its a Stealth cruiser thats fully black with some red lines that look like lights.


It's alright to use Captain's Editions' sprites and what-not, all you have to do is credit the original creator. (i.e Sleeper Service or Captain's Edition)



Thanks for answering so quickly. ive posted it with credits so i hope i wont have any issues :) Have a wonderful day!
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BrenTenkage
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby BrenTenkage » Sun Aug 27, 2017 1:48 am



Ok put this guy into the hall of fame or something. I'm impressed
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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stylesrj
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby stylesrj » Sun Aug 27, 2017 2:45 am

Do you think the Flashbang weapon sounds could be toned down or changed to be a little bit less noisy?

I mean it can still be a dangerous weapon to your crew and that's the intent but it shouldn't be a dangerous weapon to the player's hearing and/or sanity.
Either that or just get rid of Flashbang Drones because they constantly make those sounds.
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BrenTenkage
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Joined: Tue Nov 06, 2012 4:48 pm
Location: On my Chair LPing mods

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby BrenTenkage » Sun Aug 27, 2017 7:42 am

stylesrj wrote:Do you think the Flashbang weapon sounds could be toned down or changed to be a little bit less noisy?

I mean it can still be a dangerous weapon to your crew and that's the intent but it shouldn't be a dangerous weapon to the player's hearing and/or sanity.
Either that or just get rid of Flashbang Drones because they constantly make those sounds.



seconded, it honestly is one of the worst sounds you can subject to someone, I like the idea of the flashbang, preventing us from seeing what is going on not to mention the stunning. But that sound. Yeah no thank you.
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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Sleeper Service
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby Sleeper Service » Sun Aug 27, 2017 11:40 am

Will get done, although I though it was lowered already. Are you talking about enemy flash attacks or enemy ones?
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stylesrj
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby stylesrj » Sun Aug 27, 2017 12:56 pm

I think it's just the flashbangs in general when they detonate with that high pitched whine.
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Sleeper Service
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby Sleeper Service » Mon Aug 28, 2017 12:15 pm

CE Resource Pack 1.302
- Further reduced volume of flashbang explosions
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ahmedoo
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby ahmedoo » Wed Sep 13, 2017 12:02 pm

Hi, after almost a year. Like always I have for you few small things to correct:
1.I can't break truce after attacking civilian unit. I played as Slug A so for me it was important. There was no choice available to do that.
2.I'm not sure because I was clicking quite fast, but in event which I present below I didn't get any reward. I will try to repeat that, but if you want you can check if everything is OK:

Code: Select all

<text>Your Engi crewmember refuses. In a halting use of adjectives and nouns, followed by some animated holographic aids, the Engi explains the ships are... using each other to, loosely translated, "achieve a union." For some reason, this consolidation of ship matter sounds embarrassing and personal.</text>
   <choice hidden="true">
      <text>Continue...</text>
      <event>
         <text>You elect to leave the two Engi ships... to their "business." After questioning your Engi crewmember, however, you do manage to salvage what scrap parts you can from the perimeter, even though you feel slightly dirty for doing so.</text>
         <autoReward level="MEDIUM">stuff</autoReward>
      </event>
   </choice>

3.Blue choices in shops have wrong brackets. I found few more but only one captured:
https://zapodaj.net/2ed68adc10353.png.html
4.Standard choice order cleanup:
https://zapodaj.net/b43e9b35b4687.png.html

I noticed that there aren't any new "big" updates for some time. Did you thought about modifing socializing a bit using my suggestions? I know that they were maybe a bit OP but that could be easily changed. That would be a nice addition to your mod and a bit of freshness. :)

Do you plan to add some new ships or at least new room layout for exising ones?
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Sleeper Service
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby Sleeper Service » Wed Sep 13, 2017 12:49 pm

I currently can't find the time to do anything else with CE than maintenance updates and even with those I've been slacking off a little. I'm considering exploring modding for Into the Breach once that is out, but right now I spend most of my time working on Hyperspace Dogfights.

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