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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Mon Oct 30, 2017 10:41 pm
by ZardozSpeaks
Just booted up CE after a long hiatus, and I'm trying to unlock the Stealth B.

Stealth A just feels impossible to play. Am I missing some obvious strategy? You can dodge one volley or guarantee first strike if you cloak and slow their weapon charge. I didn't have any problem playing vanilla Stealth in FTL, but in CE the strength of enemy ships, and the base costs of shields (assuming you find a shop) are really difficult to overcome.

I just spent the afternoon doing about 6 tries with Stealth A. In one run, I managed to get through Sector 1 then did 5 deep space sectors without encountering a single repair shop, let alone something that would sell me shields. The other 5 runs ended in the first deep space sector. Probably the most difficult encounters were jumping to new sectors, I often encountered ships with 2 shields that I had to flee from.

Any tips or tricks for Stealth A?

EDIT: One other bit: I've always been frustrated by the 10 fuel required to jump the next sector. It often made my games longer than I actually wanted, just because I couldn't stockpile that much fuel easily.

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Mon Oct 30, 2017 11:18 pm
by stylesrj
ZardozSpeaks wrote:EDIT: One other bit: I've always been frustrated by the 10 fuel required to jump the next sector. It often made my games longer than I actually wanted, just because I couldn't stockpile that much fuel easily.


Then you keep on flying until you can. CE Infinite is meant to be a long game...
Although maybe having maxed out Engines would be a nice feature to bypass the fuel requirements in Infinite. If you can afford the best engines, there's no need to keep sticking around because you're in the money.
It would probably also mean raising the price of max-level engines to compensate...

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Wed Nov 15, 2017 12:12 am
by Chronosplit
This is really minor, but would anyone happen to know what's causing this? I'm using Infinite and Endless Loot, and after I've come upon it a couple of times I thought I should bring it up (Peyton's name):

Image

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Wed Nov 15, 2017 12:31 am
by Arfy
Chronosplit wrote:This is really minor, but would anyone happen to know what's causing this? I'm using Infinite and Endless Loot, and after I've come upon it a couple of times I thought I should bring it up (Peyton's name):

Image


It's because the name is too long to fit in correctly without overlapping the missile symbol.

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Wed Nov 15, 2017 12:39 am
by Chronosplit
Arfy wrote:
Chronosplit wrote:This is really minor, but would anyone happen to know what's causing this? I'm using Infinite and Endless Loot, and after I've come upon it a couple of times I thought I should bring it up (Peyton's name):

Image


It's because the name is too long to fit in correctly without overlapping the missile symbol.

Ah, alright then. Thanks! Silly me, I thought it was something more major.

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Sat Nov 25, 2017 10:13 am
by Tal'Raziid
So, i'm currently only running CE (with the required resource pack, of course), and the game freezes, then goes into "Not Responding" everytime after I pick a ship and the first event popup comes up. Any ideas or quick fixes for this? i've verified files about 3 times now.

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Wed Nov 29, 2017 6:22 am
by Fading Glimmer
Yo, so I went to the Captain's Edition wiki and noticed that these sprites were featured for the AI race:

https://gyazo.com/047c836aaa3d79908ecee25b52a87349

However, when I play the game, they just have generic human sprites:

https://gyazo.com/f20ff80dafc68961fb0e97df4318fb3a

https://gyazo.com/8084d2301b598485dda0295ad9556c6d

https://gyazo.com/89cee5ad514ac6c4f3cbadbf1a942969

So is there something wrong with my copy? Or are those some sort of addon I'm missing?

Also with the generic sector names it only works for sectors that are already in the vanilla. The new sectors like the quarantine sector still have randomly generated names. What gives?

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Wed Nov 29, 2017 10:15 am
by Sleeper Service
Fading Glimmer wrote:Yo, so I went to the Captain's Edition wiki and noticed that these sprites were featured for the AI race:
https://gyazo.com/047c836aaa3d79908ecee25b52a87349
However, when I play the game, they just have generic human sprites
Make sure you are using the current version of the the CE Resource Pack (1.302). I haven't figured out how to make AI portraits appear in event boxes and stores, but they should appear in the crew screen and the side bar.

Fading Glimmer wrote:Also with the generic sector names it only works for sectors that are already in the vanilla. The new sectors like the quarantine sector still have randomly generated names. What gives?
This might happen if you load any mods that alter the sectors after loading the generic names patch. Put the patch last in your mod order and see if that helps.

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Wed Nov 29, 2017 5:02 pm
by Ranakastrasz
https://imgur.com/a/wD9zI
https://imgur.com/a/68P7d

Using Captains editon, endless loot, and a number of graphical mods.
I tried stripping it down to captains edition + endless loot and the required support mods, and the issue continued.

I am getting a tooltip missing message for Endless loot equipment.

Not gamebreaking, but it effects any custom weapon types as well as boarding drones. Might effect other drones as well, unsure.

---
Also, Effectors appear to create a black box instead of the expected "Hacking" indicator, or whatever it used to be.

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Edit: Appears to be resolved after I hard reset the game and updated to the latest mod manager. Presumably there was an issue with the old version.

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Tue Dec 12, 2017 7:08 pm
by Sleeper Service
Attention All Captains

FTL 1.6.X is out/in beta. Please let me know if you encounter any new oddities when running the mod with the new FTL version. Also:
Vhati wrote:Reminder
Return FTL to an unmodded state before upgrading SMM.
And delete SMM's backups when upgrading FTL.

At the time of writing there was a known issues with music in civilian sectors being broken on many mods. This will probably get resolved but right now please be aware that this does not seem to be a CE specific problem.

Edit: Civilian music has indeed been fixed in the latest version of SMM.